use a Queue in ChunkMapDistance
An oversight in this patch may be to blame for several issues in certain cases, we'll opt to using a queue as this will fall in line with what is expected and may help some issues where chunks remain loaded or fail to load
This commit is contained in:
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dafc3dbcd5
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1bacdbd169
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@ -1,37 +1,47 @@
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From 75d7f6aa1662e91a24593022180ba867cbbabca0 Mon Sep 17 00:00:00 2001
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From 4edf0cf5fcd69d7b5fc89c185144706f2de35667 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Wed, 29 May 2019 04:01:22 +0100
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Subject: [PATCH] ChunkMapDistance CME
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diff --git a/src/main/java/net/minecraft/server/ChunkMapDistance.java b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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index ed4e8d69ca..cd18150488 100644
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index ed4e8d69ca..f72843119a 100644
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--- a/src/main/java/net/minecraft/server/ChunkMapDistance.java
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+++ b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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@@ -36,7 +36,7 @@ public abstract class ChunkMapDistance {
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@@ -23,6 +23,7 @@ import it.unimi.dsi.fastutil.objects.ObjectSortedSet;
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import java.util.Set;
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import java.util.concurrent.CompletableFuture;
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import java.util.concurrent.Executor;
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+
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import javax.annotation.Nullable;
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import org.apache.logging.log4j.LogManager;
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import org.apache.logging.log4j.Logger;
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@@ -36,7 +37,7 @@ public abstract class ChunkMapDistance {
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private final ChunkMapDistance.a e = new ChunkMapDistance.a();
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private final ChunkMapDistance.b f = new ChunkMapDistance.b(8);
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private final ChunkMapDistance.c g = new ChunkMapDistance.c(33);
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- private final Set<PlayerChunk> h = Sets.newHashSet();
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+ private Set<PlayerChunk> h = Sets.newHashSet(); // Paper - -final
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+ private java.util.Queue<PlayerChunk> h = new java.util.LinkedList<>(); // Paper - -final
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private final PlayerChunk.c i;
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private final Mailbox<ChunkTaskQueueSorter.a<Runnable>> j;
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private final Mailbox<ChunkTaskQueueSorter.b> k;
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@@ -98,8 +98,12 @@ public abstract class ChunkMapDistance {
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@@ -98,11 +99,12 @@ public abstract class ChunkMapDistance {
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;
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}
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- if (!this.h.isEmpty()) {
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- this.h.forEach((playerchunk) -> {
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+ // Paper start
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+ Set<PlayerChunk> currentPending = this.h;
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+ this.h = Sets.newHashSet();
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+ if (!currentPending.isEmpty()) {
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+ currentPending.forEach((playerchunk) -> {
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+ // Paper end
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playerchunk.a(playerchunkmap);
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});
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this.h.clear();
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if (!this.h.isEmpty()) {
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- this.h.forEach((playerchunk) -> {
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- playerchunk.a(playerchunkmap);
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- });
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- this.h.clear();
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+ while(!this.h.isEmpty()) {
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+ this.h.remove().a(playerchunkmap);
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+ }
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+ // Paper end
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return true;
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} else {
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if (!this.l.isEmpty()) {
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--
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2.22.0
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@ -1,4 +1,4 @@
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From fff0d1d37878fe9cf31980df2db36cc80037d815 Mon Sep 17 00:00:00 2001
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From cf96fbf8f2765c7b40b3bf5d75e747af5d91d0f4 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sat, 1 Jun 2019 13:00:55 -0700
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Subject: [PATCH] Chunk debug command
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@ -185,10 +185,10 @@ index 391726d99c..8db92edc36 100644
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* Ported from MinecraftForge - author: LexManos <LexManos@gmail.com> - License: LGPLv2.1
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*/
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diff --git a/src/main/java/net/minecraft/server/ChunkMapDistance.java b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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index cd18150488..0c562a5f34 100644
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index f72843119a..c1fdd7b7a4 100644
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--- a/src/main/java/net/minecraft/server/ChunkMapDistance.java
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+++ b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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@@ -32,7 +32,7 @@ public abstract class ChunkMapDistance {
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@@ -33,7 +33,7 @@ public abstract class ChunkMapDistance {
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private static final Logger LOGGER = LogManager.getLogger();
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private static final int b = 33 + ChunkStatus.a(ChunkStatus.FULL) - 2;
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private final Long2ObjectMap<ObjectSet<EntityPlayer>> c = new Long2ObjectOpenHashMap();
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@ -1,4 +1,4 @@
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From 2132645f7895a363f1c726ccbe3a15639ab1d998 Mon Sep 17 00:00:00 2001
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From d1f7563e1c33a5892e42263f6f79bbef7ff52840 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Sun, 16 Jun 2019 23:30:25 -0700
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Subject: [PATCH] Fix MC-154214
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@ -6,10 +6,10 @@ Subject: [PATCH] Fix MC-154214
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Avoid adding player tickets when they're out of range of the closest player
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diff --git a/src/main/java/net/minecraft/server/ChunkMapDistance.java b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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index 0c562a5f34..7a76db08fc 100644
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index c1fdd7b7a4..1a6fe87cd8 100644
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--- a/src/main/java/net/minecraft/server/ChunkMapDistance.java
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+++ b/src/main/java/net/minecraft/server/ChunkMapDistance.java
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@@ -333,12 +333,18 @@ public abstract class ChunkMapDistance {
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@@ -331,12 +331,18 @@ public abstract class ChunkMapDistance {
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}
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private void a(long i, int j, boolean flag, boolean flag1) {
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@ -28,7 +28,7 @@ index 0c562a5f34..7a76db08fc 100644
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ChunkMapDistance.this.a(i, ticket);
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ChunkMapDistance.this.l.add(i);
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});
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@@ -382,6 +388,7 @@ public abstract class ChunkMapDistance {
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@@ -380,6 +386,7 @@ public abstract class ChunkMapDistance {
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}
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@ -36,7 +36,7 @@ index 0c562a5f34..7a76db08fc 100644
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private boolean c(int i) {
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return i <= this.e - 2;
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}
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@@ -389,7 +396,7 @@ public abstract class ChunkMapDistance {
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@@ -387,7 +394,7 @@ public abstract class ChunkMapDistance {
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class b extends ChunkMap {
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