Avoid crashing clients when fishing loot is empty, Fixes #4235 (#4681)

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Toon Schoenmakers 2020-10-28 21:39:02 +01:00 committed by GitHub
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commit 0ac53efb30
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Toon Schoenmakers <nighteyes1993@gmail.com>
Date: Fri, 23 Oct 2020 15:01:44 +0200
Subject: [PATCH] Avoid error bubbling up when item stack is empty in fishing
loot
This can realistically only happen if there's custom loot active on fishing
which can return 0 items. This would disconnect the player who's fishing.
diff --git a/src/main/java/net/minecraft/server/EntityFishingHook.java b/src/main/java/net/minecraft/server/EntityFishingHook.java
index b6cace72ab2f3389408a5e528981fcff3b511180..25ec9e9319ca7badde845906679d78934eaf0ad6 100644
--- a/src/main/java/net/minecraft/server/EntityFishingHook.java
+++ b/src/main/java/net/minecraft/server/EntityFishingHook.java
@@ -433,9 +433,15 @@ public class EntityFishingHook extends IProjectile {
while (iterator.hasNext()) {
ItemStack itemstack1 = (ItemStack) iterator.next();
- EntityItem entityitem = new EntityItem(this.world, this.locX(), this.locY(), this.locZ(), itemstack1);
+ // Paper start, new EntityItem would throw if for whatever reason (mostly shitty datapacks) the itemstack1 turns out to be empty
+ // if the item stack is empty we instead just have our entityitem as null
+ EntityItem entityitem = null;
+ if (!itemstack1.isEmpty()) {
+ entityitem = new EntityItem(this.world, this.locX(), this.locY(), this.locZ(), itemstack1);
+ }
+ // Paper end
// CraftBukkit start
- PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) entityhuman.getBukkitEntity(), entityitem.getBukkitEntity(), (FishHook) this.getBukkitEntity(), PlayerFishEvent.State.CAUGHT_FISH);
+ PlayerFishEvent playerFishEvent = new PlayerFishEvent((Player) entityhuman.getBukkitEntity(), entityitem != null ? entityitem.getBukkitEntity() : null, (FishHook) this.getBukkitEntity(), PlayerFishEvent.State.CAUGHT_FISH); // Paper - entityitem may be null
playerFishEvent.setExpToDrop(this.random.nextInt(6) + 1);
this.world.getServer().getPluginManager().callEvent(playerFishEvent);
@@ -448,8 +454,12 @@ public class EntityFishingHook extends IProjectile {
double d2 = entityhuman.locZ() - this.locZ();
double d3 = 0.1D;
- entityitem.setMot(d0 * 0.1D, d1 * 0.1D + Math.sqrt(Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2)) * 0.08D, d2 * 0.1D);
- this.world.addEntity(entityitem);
+ // Paper start, entity item can be null, so we need to check against this
+ if (entityitem != null) {
+ entityitem.setMot(d0 * 0.1D, d1 * 0.1D + Math.sqrt(Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2)) * 0.08D, d2 * 0.1D);
+ this.world.addEntity(entityitem);
+ }
+ // Paper end
// CraftBukkit start - this.random.nextInt(6) + 1 -> playerFishEvent.getExpToDrop()
if (playerFishEvent.getExpToDrop() > 0) {
entityhuman.world.addEntity(new EntityExperienceOrb(entityhuman.world, entityhuman.locX(), entityhuman.locY() + 0.5D, entityhuman.locZ() + 0.5D, playerFishEvent.getExpToDrop(), org.bukkit.entity.ExperienceOrb.SpawnReason.FISHING, this.getOwner(), this)); // Paper