fix per-player-mob-spawns cause total limit cap by Bukkit's spawn limit (#6574)

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cs8425 2021-09-17 08:40:34 +08:00 committed by GitHub
parent ce7516d853
commit 0680f4f448
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1 changed files with 1 additions and 1 deletions

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@ -697,7 +697,7 @@ index 95e5660e6cb1afb5ebdb3dbbe59a07c879bddb4b..88145f04989c71a686aae1b486087ecd
+ // Paper end
+
+ // Paper start - per player mob spawning
+ if ((spawnAnimals || !enumcreaturetype.isFriendly()) && (spawnMonsters || enumcreaturetype.isFriendly()) && (rareSpawn || !enumcreaturetype.isPersistent()) && info.canSpawnForCategory(enumcreaturetype, limit) && difference > 0) {
+ if ((spawnAnimals || !enumcreaturetype.isFriendly()) && (spawnMonsters || enumcreaturetype.isFriendly()) && (rareSpawn || !enumcreaturetype.isPersistent()) && difference > 0) {
// CraftBukkit end
Objects.requireNonNull(info);
NaturalSpawner.SpawnPredicate spawnercreature_c = info::canSpawn;