Ensure chunk neighbor counts do not get desynced
Mojang was not checking that the chunk did not overwrite, or was successfully removed. We're seeing odd reports in #1561 that indicates issues around this are having problems.
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@ -1,4 +1,4 @@
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From 14e26ad623fc54b7f4e0c647f40b9cdcca79a88f Mon Sep 17 00:00:00 2001
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From eb8942dae2dd6dbc8a32b05c0a502a4a507d7233 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Thu, 27 Aug 2015 01:15:02 -0400
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Subject: [PATCH] Optimize Chunk Access
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@ -9,7 +9,7 @@ getChunkAt is called for the same chunk multiple times in a row, often from getT
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Optimize this look up by using a Last Access cache.
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diff --git a/src/main/java/net/minecraft/server/ChunkMap.java b/src/main/java/net/minecraft/server/ChunkMap.java
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index 4b8b77710b..df967ff07d 100644
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index 4b8b77710b..71ddaf591e 100644
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--- a/src/main/java/net/minecraft/server/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/ChunkMap.java
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@@ -15,6 +15,7 @@ public class ChunkMap extends Long2ObjectOpenHashMap<Chunk> {
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@ -20,6 +20,33 @@ index 4b8b77710b..df967ff07d 100644
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Chunk chunk1 = (Chunk) super.put(i, chunk);
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ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(i);
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@@ -22,7 +23,7 @@ public class ChunkMap extends Long2ObjectOpenHashMap<Chunk> {
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for (int k = chunkcoordintpair.z - 1; k <= chunkcoordintpair.z + 1; ++k) {
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if (j != chunkcoordintpair.x || k != chunkcoordintpair.z) {
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long l = ChunkCoordIntPair.a(j, k);
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- Chunk chunk2 = (Chunk) this.get(l);
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+ Chunk chunk2 = (Chunk) super.get(l); // Paper - use super to avoid polluting last access cache
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if (chunk2 != null) {
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chunk.H();
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@@ -40,7 +41,7 @@ public class ChunkMap extends Long2ObjectOpenHashMap<Chunk> {
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continue;
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}
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- Chunk neighbor = this.get(ChunkCoordIntPair.a(chunkcoordintpair.x + x, chunkcoordintpair.z + z));
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+ Chunk neighbor = super.get(ChunkCoordIntPair.a(chunkcoordintpair.x + x, chunkcoordintpair.z + z)); // Paper - use super to avoid polluting last access cache
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if (neighbor != null) {
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neighbor.setNeighborLoaded(-x, -z);
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chunk.setNeighborLoaded(x, z);
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@@ -64,7 +65,7 @@ public class ChunkMap extends Long2ObjectOpenHashMap<Chunk> {
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for (int j = chunkcoordintpair.x - 1; j <= chunkcoordintpair.x + 1; ++j) {
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for (int k = chunkcoordintpair.z - 1; k <= chunkcoordintpair.z + 1; ++k) {
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if (j != chunkcoordintpair.x || k != chunkcoordintpair.z) {
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- Chunk chunk1 = (Chunk) this.get(ChunkCoordIntPair.a(j, k));
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+ Chunk chunk1 = (Chunk) super.get(ChunkCoordIntPair.a(j, k)); // Paper - use super to avoid polluting last access cache
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if (chunk1 != null) {
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chunk1.I();
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@@ -73,8 +74,22 @@ public class ChunkMap extends Long2ObjectOpenHashMap<Chunk> {
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}
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}
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@ -86,5 +113,5 @@ index d16fc452e3..2d10f4aa37 100644
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return true;
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}
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--
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2.19.0
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2.19.1
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@ -0,0 +1,54 @@
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From 5d6a6cd178b5baef11c1a52c7f91bf71ef789da4 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 17 Oct 2018 22:31:54 -0400
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Subject: [PATCH] Ensure chunk neighbor counts do not get desynced
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Mojang was not checking that the chunk did not overwrite, or
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was successfully removed.
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We're seeing odd reports in #1561 that indicates issues around
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this are having problems.
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diff --git a/src/main/java/net/minecraft/server/ChunkMap.java b/src/main/java/net/minecraft/server/ChunkMap.java
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index 39ac032b0b..1fb0770015 100644
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--- a/src/main/java/net/minecraft/server/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/ChunkMap.java
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@@ -17,6 +17,7 @@ public class ChunkMap extends Long2ObjectOpenHashMap<Chunk> {
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chunk.world.timings.syncChunkLoadPostTimer.startTiming(); // Paper
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lastChunkByPos = chunk; // Paper
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Chunk chunk1 = (Chunk) super.put(i, chunk);
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+ if (chunk1 == null) { // Paper - we should never be overwriting chunks
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ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(i);
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for (int j = chunkcoordintpair.x - 1; j <= chunkcoordintpair.x + 1; ++j) {
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@@ -47,7 +48,11 @@ public class ChunkMap extends Long2ObjectOpenHashMap<Chunk> {
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chunk.setNeighborLoaded(x, z);
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}
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}
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+ // Paper start
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+ } } else {
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+ a.error("Overwrote existing chunk! (" + chunk.world.getWorld().getName() + ":" + chunk.locX+"," + chunk.locZ + ")", new IllegalStateException());
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}
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+ // Paper end
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// Paper start - if this is a spare chunk (not part of any players view distance), go ahead and queue it for unload.
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if (!((WorldServer)chunk.world).getPlayerChunkMap().isChunkInUse(chunk.locX, chunk.locZ)) {
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if (chunk.world.paperConfig.delayChunkUnloadsBy > 0) {
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@@ -69,6 +74,7 @@ public class ChunkMap extends Long2ObjectOpenHashMap<Chunk> {
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public Chunk a(long i) {
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Chunk chunk = (Chunk) super.remove(i);
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+ if (chunk != null) { // Paper - don't decrement if we didn't remove anything
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ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(i);
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for (int j = chunkcoordintpair.x - 1; j <= chunkcoordintpair.x + 1; ++j) {
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@@ -84,6 +90,7 @@ public class ChunkMap extends Long2ObjectOpenHashMap<Chunk> {
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}
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// Paper start
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+ } // close if (chunk != null)
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if (lastChunkByPos != null && i == lastChunkByPos.chunkKey) {
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lastChunkByPos = null;
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}
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--
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2.19.1
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