Make Levels Use Correct Spawn Settings (#6419)

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thamid-gamer 2021-09-30 20:46:37 -04:00 committed by GitHub
parent 6703c13a8a
commit 00322368c5
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1 changed files with 34 additions and 1 deletions

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@ -8,9 +8,18 @@ makes it so that the server keeps the last difficulty used instead
of restoring the server.properties every single load. of restoring the server.properties every single load.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index f3a1af9299f3c0b03309b838b00d3eca7caf5966..186193d1d652876e9ad7cdf5223ec2c6f5c65779 100644 index b4ca88f9285fb5a55ed5b03355a77fd564ebaa80..58652325de8c3978359a9864bb68da9347990774 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java --- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java +++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -856,7 +856,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
chunkproviderserver.getLightEngine().setTaskPerBatch(worldserver.paperConfig.lightQueueSize); // Paper - increase light queue size
// CraftBukkit start
// this.updateSpawnFlags();
- worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals());
+ worldserver.setSpawnSettings(worldserver.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && ((DedicatedServer) this).settings.getProperties().spawnMonsters, this.isSpawningAnimals()); // Paper - per level difficulty (from setDifficulty(ServerLevel, Difficulty, boolean))
this.forceTicks = false;
// CraftBukkit end
@@ -1726,11 +1726,14 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa @@ -1726,11 +1726,14 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
} }
} }
@ -31,6 +40,15 @@ index f3a1af9299f3c0b03309b838b00d3eca7caf5966..186193d1d652876e9ad7cdf5223ec2c6
} }
} }
@@ -1744,7 +1747,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
while (iterator.hasNext()) {
ServerLevel worldserver = (ServerLevel) iterator.next();
- worldserver.setSpawnSettings(this.isSpawningMonsters(), this.isSpawningAnimals());
+ worldserver.setSpawnSettings(worldserver.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && ((DedicatedServer) this).settings.getProperties().spawnMonsters, this.isSpawningAnimals()); // Paper - per level difficulty (from setDifficulty(ServerLevel, Difficulty, boolean))
}
}
diff --git a/src/main/java/net/minecraft/server/commands/DifficultyCommand.java b/src/main/java/net/minecraft/server/commands/DifficultyCommand.java diff --git a/src/main/java/net/minecraft/server/commands/DifficultyCommand.java b/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
index 33c859df0b669d0c3e97ccba29f17c1ba2166a27..9f03b738aea623fe409ca176397f48be055466da 100644 index 33c859df0b669d0c3e97ccba29f17c1ba2166a27..9f03b738aea623fe409ca176397f48be055466da 100644
--- a/src/main/java/net/minecraft/server/commands/DifficultyCommand.java --- a/src/main/java/net/minecraft/server/commands/DifficultyCommand.java
@ -75,3 +93,18 @@ index 7bd2a88de8eaf9d72d9424a39d5df2600bed7e58..c0ae236619bbdf9293fbf1c4a1764a78
} }
} }
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index ecc65fe9783f0f369695edc1183f3d49686d66f9..d1038dc34735e666ea35d5b0fcec67120a15ff85 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -865,8 +865,8 @@ public final class CraftServer implements Server {
org.spigotmc.SpigotConfig.init((File) console.options.valueOf("spigot-settings")); // Spigot
com.destroystokyo.paper.PaperConfig.init((File) console.options.valueOf("paper-settings")); // Paper
for (ServerLevel world : this.console.getAllLevels()) {
- world.serverLevelData.setDifficulty(config.difficulty);
- world.setSpawnSettings(config.spawnMonsters, config.spawnAnimals);
+ // world.serverLevelData.setDifficulty(config.difficulty); // Paper - per level difficulty
+ world.setSpawnSettings(world.serverLevelData.getDifficulty() != Difficulty.PEACEFUL && config.spawnMonsters, config.spawnAnimals); // Paper - per level difficulty (from MinecraftServer#setDifficulty(ServerLevel, Difficulty, boolean))
if (this.getTicksPerAnimalSpawns() < 0) {
world.ticksPerAnimalSpawns = 400;
} else {