testserver/patches/server/0431-Paper-dumpitem-command...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 28 Jun 2020 19:27:20 -0400
Subject: [PATCH] Paper dumpitem command
Let's you quickly view the item in your hands NBT data
diff --git a/src/main/java/io/papermc/paper/command/PaperCommand.java b/src/main/java/io/papermc/paper/command/PaperCommand.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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index 04bf08cbe45763f1338390c5ab4b0dcb334bd07a..a7b78508ef78229835805300e62a306a3f1ddf6d 100644
--- a/src/main/java/io/papermc/paper/command/PaperCommand.java
+++ b/src/main/java/io/papermc/paper/command/PaperCommand.java
@@ -1,6 +1,7 @@
package io.papermc.paper.command;
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import io.papermc.paper.command.subcommands.ChunkDebugCommand;
+import io.papermc.paper.command.subcommands.DumpItemCommand;
import io.papermc.paper.command.subcommands.EntityCommand;
import io.papermc.paper.command.subcommands.FixLightCommand;
import io.papermc.paper.command.subcommands.HeapDumpCommand;
@@ -46,6 +47,7 @@ public final class PaperCommand extends Command {
commands.put(Set.of("fixlight"), new FixLightCommand());
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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commands.put(Set.of("debug", "chunkinfo", "holderinfo"), new ChunkDebugCommand());
commands.put(Set.of("syncloadinfo"), new SyncLoadInfoCommand());
+ commands.put(Set.of("dumpitem"), new DumpItemCommand());
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return commands.entrySet().stream()
.flatMap(entry -> entry.getKey().stream().map(s -> Map.entry(s, entry.getValue())))
diff --git a/src/main/java/io/papermc/paper/command/subcommands/DumpItemCommand.java b/src/main/java/io/papermc/paper/command/subcommands/DumpItemCommand.java
new file mode 100644
index 0000000000000000000000000000000000000000..771503ff637fea10d4d8be0f37f3f146c41791d9
--- /dev/null
+++ b/src/main/java/io/papermc/paper/command/subcommands/DumpItemCommand.java
@@ -0,0 +1,59 @@
+package io.papermc.paper.command.subcommands;
+
+import io.papermc.paper.adventure.PaperAdventure;
+import io.papermc.paper.command.PaperSubcommand;
+import java.util.Objects;
+import net.kyori.adventure.text.Component;
+import net.kyori.adventure.text.event.ClickEvent;
+import net.minecraft.core.Registry;
+import net.minecraft.nbt.CompoundTag;
+import net.minecraft.world.item.ItemStack;
+import org.bukkit.Bukkit;
+import org.bukkit.command.CommandSender;
+import org.bukkit.craftbukkit.CraftWorld;
+import org.bukkit.craftbukkit.entity.CraftPlayer;
+import org.bukkit.craftbukkit.inventory.CraftItemStack;
+import org.bukkit.entity.Player;
+import org.checkerframework.checker.nullness.qual.NonNull;
+import org.checkerframework.checker.nullness.qual.Nullable;
+import org.checkerframework.framework.qual.DefaultQualifier;
+
+import static net.kyori.adventure.text.Component.text;
+import static net.kyori.adventure.text.format.NamedTextColor.GRAY;
+import static net.kyori.adventure.text.format.NamedTextColor.YELLOW;
+import static net.kyori.adventure.text.format.TextDecoration.ITALIC;
+
+@DefaultQualifier(NonNull.class)
+public final class DumpItemCommand implements PaperSubcommand {
+ @Override
+ public boolean execute(final CommandSender sender, final String subCommand, final String[] args) {
+ this.doDumpItem(sender);
+ return true;
+ }
+
+ private void doDumpItem(final CommandSender sender) {
+ if (!(sender instanceof Player)) {
+ sender.sendMessage("Only players can use this command");
+ return;
+ }
+ final ItemStack itemStack = CraftItemStack.asNMSCopy(((CraftPlayer) sender).getItemInHand());
+ final @Nullable CompoundTag tag = itemStack.getTag();
+ final @Nullable Component nbtComponent = tag == null ? null : PaperAdventure.asAdventure(net.minecraft.nbt.NbtUtils.toPrettyComponent(tag));
+ final String itemId = Objects.requireNonNull(((CraftWorld) ((CraftPlayer) sender).getWorld()).getHandle().registryAccess()
+ .registryOrThrow(Registry.ITEM_REGISTRY).getKey(itemStack.getItem())).toString();
+ final Component message = text()
+ .append(text(itemId, YELLOW))
+ .apply(b -> {
+ if (nbtComponent != null) {
+ b.append(nbtComponent);
+ }
+ })
+ .build();
+ Bukkit.getConsoleSender().sendMessage(message);
+ sender.sendMessage(message);
+ sender.sendMessage(text().content(" Click to copy item to clipboard")
+ .color(GRAY)
+ .decorate(ITALIC)
+ .clickEvent(ClickEvent.copyToClipboard(tag == null ? itemId : (itemId + tag))));
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+ }
+}