testserver/patches/server/0882-Add-various-missing-En...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Tue, 20 Jul 2021 21:35:47 -0700
Subject: [PATCH] Add various missing EntityDropItemEvent calls
diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 08:02:51 +00:00
index 8ef94c21096131c345b7505630a487bd200f3464..125ba0e3dc05e763a09318a4735d14546df6294f 100644
--- a/src/main/java/net/minecraft/world/entity/Entity.java
+++ b/src/main/java/net/minecraft/world/entity/Entity.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 08:02:51 +00:00
@@ -2521,6 +2521,14 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
stack.setCount(0); // Paper - destroy this item - if this ever leaks due to game bugs, ensure it doesn't dupe
entityitem.setDefaultPickUpDelay();
+ // Paper start
+ return this.spawnAtLocation(entityitem);
+ }
+ }
+ @Nullable
+ public ItemEntity spawnAtLocation(ItemEntity entityitem) {
+ {
+ // Paper end
// CraftBukkit start
EntityDropItemEvent event = new EntityDropItemEvent(this.getBukkitEntity(), (org.bukkit.entity.Item) entityitem.getBukkitEntity());
Bukkit.getPluginManager().callEvent(event);
diff --git a/src/main/java/net/minecraft/world/entity/animal/Dolphin.java b/src/main/java/net/minecraft/world/entity/animal/Dolphin.java
index 7c53dddb598de85abf1eb8b8ee183a6e8e6f9c74..3f100d847fbce6db5b625e99c4f3694576237372 100644
--- a/src/main/java/net/minecraft/world/entity/animal/Dolphin.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Dolphin.java
@@ -593,7 +593,7 @@ public class Dolphin extends WaterAnimal {
float f2 = 0.02F * Dolphin.this.random.nextFloat();
entityitem.setDeltaMovement((double) (0.3F * -Mth.sin(Dolphin.this.getYRot() * 0.017453292F) * Mth.cos(Dolphin.this.getXRot() * 0.017453292F) + Mth.cos(f1) * f2), (double) (0.3F * Mth.sin(Dolphin.this.getXRot() * 0.017453292F) * 1.5F), (double) (0.3F * Mth.cos(Dolphin.this.getYRot() * 0.017453292F) * Mth.cos(Dolphin.this.getXRot() * 0.017453292F) + Mth.sin(f1) * f2));
- Dolphin.this.level.addFreshEntity(entityitem);
+ Dolphin.this.spawnAtLocation(entityitem); // Paper - call EntityDropItemEvent
}
}
}
diff --git a/src/main/java/net/minecraft/world/entity/animal/Fox.java b/src/main/java/net/minecraft/world/entity/animal/Fox.java
index 8f294f10aca2df007830b12da0506f7614206a89..6a66b5d1a3d8615dcc15057f03476e9ccbf4b4f2 100644
--- a/src/main/java/net/minecraft/world/entity/animal/Fox.java
+++ b/src/main/java/net/minecraft/world/entity/animal/Fox.java
@@ -497,14 +497,14 @@ public class Fox extends Animal {
entityitem.setPickUpDelay(40);
entityitem.setThrower(this.getUUID());
this.playSound(SoundEvents.FOX_SPIT, 1.0F, 1.0F);
- this.level.addFreshEntity(entityitem);
+ this.spawnAtLocation(entityitem); // Paper - call EntityDropItemEvent
}
}
private void dropItemStack(ItemStack stack) {
ItemEntity entityitem = new ItemEntity(this.level, this.getX(), this.getY(), this.getZ(), stack);
- this.level.addFreshEntity(entityitem);
+ this.spawnAtLocation(entityitem); // Paper - call EntityDropItemEvent
}
@Override
diff --git a/src/main/java/net/minecraft/world/entity/animal/goat/Goat.java b/src/main/java/net/minecraft/world/entity/animal/goat/Goat.java
index 56dd01801f56c56d07101e7e22b58ac059f5f07f..31be36e6b7b6bd0c0d7fda4e1b03ecd38947f3a5 100644
--- a/src/main/java/net/minecraft/world/entity/animal/goat/Goat.java
+++ b/src/main/java/net/minecraft/world/entity/animal/goat/Goat.java
@@ -329,8 +329,7 @@ public class Goat extends Animal {
double d2 = (double) Mth.randomBetween(this.random, -0.2F, 0.2F);
ItemEntity entityitem = new ItemEntity(this.level, vec3d.x(), vec3d.y(), vec3d.z(), itemstack, d0, d1, d2);
- this.level.addFreshEntity(entityitem);
- return true;
+ return this.spawnAtLocation(entityitem) != null; // Paper - call EntityDropItemEvent by calling spawnAtLocation.
}
}