testserver/patches/server/0611-More-World-API.patch

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2021-06-15 02:59:31 +00:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jake Potrebic <jake.m.potrebic@gmail.com>
Date: Tue, 7 Jul 2020 10:52:34 -0700
Subject: [PATCH] More World API
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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index 73a475b7d268e84cc9eb608664c5d753da212bee..3e4b077f2c890b28c88c62b0491f9f2a355446c9 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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@@ -2035,6 +2035,65 @@ public class CraftWorld extends CraftRegionAccessor implements World {
return new CraftStructureSearchResult(CraftStructure.minecraftToBukkit(found.getSecond().value(), this.getHandle().registryAccess()), new Location(this, found.getFirst().getX(), found.getFirst().getY(), found.getFirst().getZ()));
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}
+ // Paper start
+ @Override
+ public Location locateNearestBiome(Location origin, Biome biome, int radius) {
+ return this.locateNearestBiome(origin, biome, radius, 8);
+ }
+
+ @Override
+ public Location locateNearestBiome(Location origin, Biome biome, int radius, int step) {
+ BlockPos originPos = new BlockPos(origin.getX(), origin.getY(), origin.getZ());
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+ BlockPos nearest = getHandle().findClosestBiome3d( holder -> holder.is(CraftNamespacedKey.toMinecraft(biome.getKey())), originPos, radius, step, step).getFirst();
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+ return (nearest == null) ? null : new Location(this, nearest.getX(), nearest.getY(), nearest.getZ());
+ }
+
+ @Override
+ public boolean isUltrawarm() {
+ return getHandle().dimensionType().ultraWarm();
+ }
+
+ @Override
+ public double getCoordinateScale() {
+ return getHandle().dimensionType().coordinateScale();
+ }
+
+ @Override
+ public boolean hasSkylight() {
+ return getHandle().dimensionType().hasSkyLight();
+ }
+
+ @Override
+ public boolean hasBedrockCeiling() {
+ return getHandle().dimensionType().hasSkyLight();
+ }
+
+ @Override
+ public boolean doesBedWork() {
+ return getHandle().dimensionType().bedWorks();
+ }
+
+ @Override
+ public boolean doesRespawnAnchorWork() {
+ return getHandle().dimensionType().respawnAnchorWorks();
+ }
+
+ @Override
+ public boolean isFixedTime() {
+ return getHandle().dimensionType().hasFixedTime();
+ }
+
+ @Override
+ public Collection<org.bukkit.Material> getInfiniburn() {
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+ return com.google.common.collect.Sets.newHashSet(com.google.common.collect.Iterators.transform(net.minecraft.core.Registry.BLOCK.getTagOrEmpty(this.getHandle().dimensionType().infiniburn()).iterator(), blockHolder -> CraftMagicNumbers.getMaterial(blockHolder.value())));
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+ }
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+
+ @Override
+ public void sendGameEvent(Entity sourceEntity, org.bukkit.GameEvent gameEvent, Vector position) {
+ getHandle().gameEvent(sourceEntity != null ? ((CraftEntity) sourceEntity).getHandle(): null, net.minecraft.core.Registry.GAME_EVENT.get(org.bukkit.craftbukkit.util.CraftNamespacedKey.toMinecraft(gameEvent.getKey())), org.bukkit.craftbukkit.util.CraftVector.toBlockPos(position));
+ }
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+ // Paper end
+
@Override
public Raid locateNearestRaid(Location location, int radius) {
Validate.notNull(location, "Location cannot be null");
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diff --git a/src/main/java/org/bukkit/craftbukkit/util/CraftVector.java b/src/main/java/org/bukkit/craftbukkit/util/CraftVector.java
index 3071ac1ac0e733d73dade49597a39f7d156bbc04..60c4afd5cad66ffb0cfb5c1fa9857def593813ae 100644
--- a/src/main/java/org/bukkit/craftbukkit/util/CraftVector.java
+++ b/src/main/java/org/bukkit/craftbukkit/util/CraftVector.java
@@ -12,4 +12,13 @@ public final class CraftVector {
public static net.minecraft.world.phys.Vec3 toNMS(org.bukkit.util.Vector bukkit) {
return new net.minecraft.world.phys.Vec3(bukkit.getX(), bukkit.getY(), bukkit.getZ());
}
+ // Paper start
+ public static org.bukkit.util.Vector toBukkit(net.minecraft.core.BlockPos blockPosition) {
+ return new org.bukkit.util.Vector(blockPosition.getX(), blockPosition.getY(), blockPosition.getZ());
+ }
+
+ public static net.minecraft.core.BlockPos toBlockPos(org.bukkit.util.Vector bukkit) {
+ return new net.minecraft.core.BlockPos(bukkit.getX(), bukkit.getY(), bukkit.getZ());
+ }
+ // Paper end
}