testserver/Spigot-Server-Patches/0044-Use-UserCache-for-play...

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From f30b8e431b4adb7701d0fda4d572b2195f05ef67 Mon Sep 17 00:00:00 2001
From: Techcable <Techcable@outlook.com>
2016-02-29 23:09:49 +00:00
Date: Wed, 2 Mar 2016 23:42:37 -0600
Subject: [PATCH] Use UserCache for player heads
diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
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index 4976eb26a..a04b3a9e6 100644
--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
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@@ -6,6 +6,7 @@ import net.minecraft.server.GameProfileSerializer;
import net.minecraft.server.NBTBase;
import net.minecraft.server.NBTTagCompound;
import net.minecraft.server.TileEntitySkull;
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+import net.minecraft.server.*;
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import org.bukkit.Bukkit;
import org.bukkit.Material;
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@@ -151,8 +152,12 @@ class CraftMetaSkull extends CraftMetaItem implements SkullMeta {
if (name == null) {
profile = null;
} else {
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+ // Paper start - Use Online Players Skull
+ EntityPlayer player = MinecraftServer.getServer().getPlayerList().getPlayer(name);
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+ if (profile == null && player != null) profile = player.getProfile();
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+ // Paper end
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// Spigot start
- profile = TileEntitySkull.skinCache.getIfPresent(name.toLowerCase(java.util.Locale.ROOT));
+ if (profile == null) profile = TileEntitySkull.skinCache.getIfPresent(name.toLowerCase(java.util.Locale.ROOT)); // Paper
if (profile == null) profile = new GameProfile(null, name);
// Spigot end
}
--
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2.14.1.windows.1