2017-04-29 10:27:31 +00:00
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From 99d5619fef40baa566b55e9b3502d44a39ad3bf0 Mon Sep 17 00:00:00 2001
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2017-01-07 20:48:22 +00:00
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From: Aikar <aikar@aikar.co>
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Date: Sat, 7 Jan 2017 15:41:58 -0500
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Subject: [PATCH] Enforce Sync Player Saves
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Saving players async is extremely dangerous. This will force it to main
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the same way we handle async chunk loads.
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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2017-04-29 00:25:52 +00:00
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index 58f30fb1d..034bdb7cf 100644
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2017-01-07 20:48:22 +00:00
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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2017-04-29 00:25:52 +00:00
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@@ -1214,6 +1214,7 @@ public abstract class PlayerList {
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2017-01-07 20:48:22 +00:00
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}
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public void savePlayers(Integer interval) {
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+ MCUtil.ensureMain("Save Players", () -> { // Paper - ensure main
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long now = MinecraftServer.currentTick;
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MinecraftTimings.savePlayers.startTiming(); // Paper
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for (int i = 0; i < this.players.size(); ++i) {
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2017-04-29 00:25:52 +00:00
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@@ -1223,6 +1224,7 @@ public abstract class PlayerList {
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2017-01-07 20:48:22 +00:00
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}
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}
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MinecraftTimings.savePlayers.stopTiming(); // Paper
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+ return null; }); // Paper - ensure main
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}
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// Paper end
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--
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2017-04-29 00:25:52 +00:00
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2.12.2.windows.2
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2017-01-07 20:48:22 +00:00
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