2021-06-11 12:02:28 +00:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Tue, 22 Mar 2016 12:04:28 -0500
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Subject: [PATCH] Configurable spawn chances for skeleton horses
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diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
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2022-06-10 01:20:47 +00:00
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index e01f380fea580e98e62444902bdef5694dc0ffd0..6414e672dc05c772c49e14aa0cd552d888b29b31 100644
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2021-06-11 12:02:28 +00:00
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--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
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+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
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2022-06-10 01:20:47 +00:00
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@@ -586,7 +586,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
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2021-06-12 02:24:43 +00:00
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blockposition = this.findLightningTargetAround(this.getBlockRandomPos(j, 0, k, 15));
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2021-06-11 12:02:28 +00:00
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if (this.isRainingAt(blockposition)) {
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DifficultyInstance difficultydamagescaler = this.getCurrentDifficultyAt(blockposition);
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2021-06-12 02:24:43 +00:00
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- boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * 0.01D && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD);
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2022-06-09 08:51:45 +00:00
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+ boolean flag1 = this.getGameRules().getBoolean(GameRules.RULE_DOMOBSPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.getEffectiveDifficulty() * this.paperConfig().entities.spawning.skeletonHorseThunderSpawnChance.or(0.01D) && !this.getBlockState(blockposition.below()).is(Blocks.LIGHTNING_ROD); // Paper
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2021-06-11 12:02:28 +00:00
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if (flag1) {
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2021-11-23 12:15:10 +00:00
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SkeletonHorse entityhorseskeleton = (SkeletonHorse) EntityType.SKELETON_HORSE.create(this);
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