testserver/patches/server/0691-Add-methods-to-find-ta...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Jakub Zacek <dawon@dawon.eu>
Date: Mon, 4 Oct 2021 10:16:44 +0200
Subject: [PATCH] Add methods to find targets for lightning strikes
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
2022-11-03 21:03:31 +00:00
index 304002cab34cdbb000f22d18ee94ffe233ac2b8e..7d35d948e395258c77301c3dfee572545d3e52ff 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -815,6 +815,11 @@ public class ServerLevel extends Level implements WorldGenLevel {
}
protected BlockPos findLightningTargetAround(BlockPos pos) {
+ // Paper start
+ return this.findLightningTargetAround(pos, false);
+ }
+ public BlockPos findLightningTargetAround(BlockPos pos, boolean returnNullWhenNoTarget) {
+ // Paper end
BlockPos blockposition1 = this.getHeightmapPos(Heightmap.Types.MOTION_BLOCKING, pos);
Optional<BlockPos> optional = this.findLightningRod(blockposition1);
@@ -829,6 +834,7 @@ public class ServerLevel extends Level implements WorldGenLevel {
if (!list.isEmpty()) {
return ((LivingEntity) list.get(this.random.nextInt(list.size()))).blockPosition();
} else {
+ if (returnNullWhenNoTarget) return null; // Paper
if (blockposition1.getY() == this.getMinBuildHeight() - 1) {
blockposition1 = blockposition1.above(2);
}
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
2022-11-10 00:05:46 +00:00
index 684e091e7eb68a3e9157e7b945248821553a03df..ef1b84c52722e33f1f3d346df60c11d5bb805a0b 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
2022-09-26 08:02:51 +00:00
@@ -686,6 +686,23 @@ public class CraftWorld extends CraftRegionAccessor implements World {
return (LightningStrike) lightning.getBukkitEntity();
}
+ // Paper start
+ @Override
+ public Location findLightningRod(Location location) {
+ return this.world.findLightningRod(io.papermc.paper.util.MCUtil.toBlockPosition(location))
+ .map(blockPos -> io.papermc.paper.util.MCUtil.toLocation(this.world, blockPos)
+ // get the actual rod pos
+ .subtract(0, 1, 0))
+ .orElse(null);
+ }
+
+ @Override
+ public Location findLightningTarget(Location location) {
+ final BlockPos pos = this.world.findLightningTargetAround(io.papermc.paper.util.MCUtil.toBlockPosition(location), true);
+ return pos == null ? null : io.papermc.paper.util.MCUtil.toLocation(this.world, pos);
+ }
+ // Paper end
+
@Override
public boolean generateTree(Location loc, TreeType type) {
return generateTree(loc, CraftWorld.rand, type);