testserver/Spigot-Server-Patches/0257-Prevent-Saving-Bad-ent...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
Date: Thu, 26 Jul 2018 00:11:12 -0400
Subject: [PATCH] Prevent Saving Bad entities to chunks
See https://github.com/PaperMC/Paper/issues/1223
Minecraft is saving invalid entities to the chunk files.
Avoid saving bad data, and also make improvements to handle
loading these chunks. Any invalid entity will be instant killed,
so lets avoid adding it to the world...
This lets us be safer about the dupe UUID resolver too, as now
we can ignore instant killed entities and avoid risk of duplicating
an invalid entity.
This should reduce log occurrences of dupe uuid messages.
diff --git a/src/main/java/net/minecraft/server/ChunkRegionLoader.java b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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index 28039aa8421207ce04840cc90e03d21bc8b7269f..17b8c4445af2bd2ed907d05ed3c396d4290dc63d 100644
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--- a/src/main/java/net/minecraft/server/ChunkRegionLoader.java
+++ b/src/main/java/net/minecraft/server/ChunkRegionLoader.java
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@@ -301,6 +301,7 @@ public class ChunkRegionLoader {
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nbttagcompound1.set("TileEntities", nbttaglist1);
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NBTTagList nbttaglist2 = new NBTTagList();
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+ java.util.List<Entity> toUpdate = new java.util.ArrayList<>(); // Paper
if (ichunkaccess.getChunkStatus().getType() == ChunkStatus.Type.LEVELCHUNK) {
Chunk chunk = (Chunk) ichunkaccess;
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@@ -312,13 +313,28 @@ public class ChunkRegionLoader {
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while (iterator1.hasNext()) {
Entity entity = (Entity) iterator1.next();
NBTTagCompound nbttagcompound4 = new NBTTagCompound();
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-
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+ // Paper start
+ if ((int) Math.floor(entity.locX()) >> 4 != chunk.getPos().x || (int) Math.floor(entity.locZ()) >> 4 != chunk.getPos().z) {
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+ toUpdate.add(entity);
+ continue;
+ }
+ if (entity.dead || hasPlayerPassenger(entity)) {
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+ continue;
+ }
+ // Paper end
if (entity.d(nbttagcompound4)) {
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chunk.d(true);
nbttaglist2.add(nbttagcompound4);
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}
}
}
+
+ // Paper start - move entities to the correct chunk
+ for (Entity entity : toUpdate) {
+ worldserver.chunkCheck(entity);
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+ }
+ // Paper end
+
} else {
ProtoChunk protochunk = (ProtoChunk) ichunkaccess;
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@@ -377,6 +393,19 @@ public class ChunkRegionLoader {
nbttagcompound1.set("Structures", a(chunkcoordintpair, ichunkaccess.h(), ichunkaccess.v()));
return nbttagcompound;
}
+ // Paper start - this is saved with the player
+ private static boolean hasPlayerPassenger(Entity entity) {
+ for (Entity passenger : entity.passengers) {
+ if (passenger instanceof EntityPlayer) {
+ return true;
+ }
+ if (hasPlayerPassenger(passenger)) {
+ return true;
+ }
+ }
+ return false;
+ }
+ // Paper end
public static ChunkStatus.Type a(@Nullable NBTTagCompound nbttagcompound) {
if (nbttagcompound != null) {
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
index cd6fa624205ab18f9c5a8fd700de3eccb7ef471e..bbc0f1b7b363f21e861be5b187d01aed9a89597c 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -999,6 +999,7 @@ public class WorldServer extends World implements GeneratorAccessSeed {
List[] aentityslice = chunk.getEntitySlices(); // Spigot
int i = aentityslice.length;
+ java.util.List<Entity> toMoveChunks = new java.util.ArrayList<>(); // Paper
for (int j = 0; j < i; ++j) {
List<Entity> entityslice = aentityslice[j]; // Spigot
Iterator iterator = entityslice.iterator();
@@ -1011,11 +1012,25 @@ public class WorldServer extends World implements GeneratorAccessSeed {
throw (IllegalStateException) SystemUtils.c(new IllegalStateException("Removing entity while ticking!"));
}
+ // Paper start - move out entities that shouldn't be in this chunk before it unloads
+ if (!entity.dead && (int) Math.floor(entity.locX()) >> 4 != chunk.getPos().x || (int) Math.floor(entity.locZ()) >> 4 != chunk.getPos().z) {
+ toMoveChunks.add(entity);
+ continue;
+ }
+ // Paper end
+
this.entitiesById.remove(entity.getId());
this.unregisterEntity(entity);
+
+ if (entity.dead) iterator.remove(); // Paper - don't save dead entities during unload
}
}
}
+ // Paper start - move out entities that shouldn't be in this chunk before it unloads
+ for (Entity entity : toMoveChunks) {
+ this.chunkCheck(entity);
+ }
+ // Paper end
}