2015-02-28 11:36:22 +00:00
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From d2dadf6c02543ca71f6f8b85e5cb2f6046dbbc12 Mon Sep 17 00:00:00 2001
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2014-07-21 20:46:54 +00:00
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From: Alex Ciuba <alexciuba@gmail.com>
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Date: Tue, 11 Jun 2013 15:23:03 -0400
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Subject: [PATCH] Prevent Ghost Players Caused by Plugins
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Check if the player is still connected after firing event. Fixes BUKKIT-4327
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diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
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2015-02-28 11:36:22 +00:00
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index e396288..f24739d 100644
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2014-07-21 20:46:54 +00:00
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--- a/src/main/java/net/minecraft/server/PlayerList.java
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+++ b/src/main/java/net/minecraft/server/PlayerList.java
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2015-02-28 11:36:22 +00:00
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@@ -548,6 +548,11 @@ public abstract class PlayerList {
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2014-11-28 01:17:45 +00:00
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Player respawnPlayer = cserver.getPlayer(entityplayer1);
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2014-07-21 20:46:54 +00:00
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PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn);
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2014-11-28 01:17:45 +00:00
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cserver.getPluginManager().callEvent(respawnEvent);
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2014-07-21 20:46:54 +00:00
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+ // Spigot Start
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+ if (entityplayer.playerConnection.isDisconnected()) {
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+ return entityplayer;
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+ }
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+ // Spigot End
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location = respawnEvent.getRespawnLocation();
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entityplayer.reset();
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--
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2014-11-28 01:17:45 +00:00
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2.1.0
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2014-07-21 20:46:54 +00:00
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