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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 5 Oct 2017 01:54:07 +0100
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Subject: [PATCH] handle PacketPlayInKeepAlive async
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In 1.12.2, Mojang moved the processing of PacketPlayInKeepAlive off the main
thread, while entirely correct for the server, this causes issues with
plugins which are expecting the PlayerQuitEvent on the main thread.
In order to counteract some bad behavior, we will post handling of the
disconnection to the main thread, but leave the actual processing of the packet
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off the main thread.
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also adding some additional logging in order to help work out what is causing
random disconnections for clients.
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diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
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index 35cabf3fa68ade8d9de2429457293a54c283f1c4..0a1c965570b91f1665673121d8890c5f6137c5bc 100644
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--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
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@@ -2530,14 +2530,18 @@ public class PlayerConnection implements PacketListenerPlayIn {
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@Override
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public void a(PacketPlayInKeepAlive packetplayinkeepalive) {
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- PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit
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+ //PlayerConnectionUtils.ensureMainThread(packetplayinkeepalive, this, this.player.getWorldServer()); // CraftBukkit // Paper - This shouldn't be on the main thread
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if (this.awaitingKeepAlive && packetplayinkeepalive.b() == this.h) {
int i = (int) (SystemUtils.getMonotonicMillis() - this.lastKeepAlive);
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this.player.ping = (this.player.ping * 3 + i) / 4;
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this.awaitingKeepAlive = false;
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} else if (!this.isExemptPlayer()) {
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+ // Paper start - This needs to be handled on the main thread for plugins
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+ minecraftServer.scheduleOnMain(() -> {
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this.disconnect(new ChatMessage("disconnect.timeout"));
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+ });
+ // Paper end
}
}