2021-07-19 09:31:03 +00:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Phoenix616 <max@themoep.de>
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Date: Sun, 20 Jun 2021 16:35:42 +0100
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Subject: [PATCH] Don't apply cramming damage to players
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It does not make a lot of sense to damage players if they get crammed,
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especially as the usecase of teleporting lots of players to the same
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location isn't too uncommon and killing all those players isn't
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really what one would expect to happen.
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For those who really want it a config option is provided.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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2022-06-08 17:39:07 +00:00
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index 2c8d64c965685ca2c17b8a735e1ea28a521398c9..b0b17ae4f0e50a13b5e630a65d965f1279f4f825 100644
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2021-07-19 09:31:03 +00:00
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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2022-06-06 00:17:27 +00:00
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@@ -952,4 +952,9 @@ public class PaperWorldConfig {
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2021-07-19 09:31:03 +00:00
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private void showSignClickCommandFailureMessagesToPlayer() {
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showSignClickCommandFailureMessagesToPlayer = getBoolean("show-sign-click-command-failure-msgs-to-player", showSignClickCommandFailureMessagesToPlayer);
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}
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+
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+ public boolean allowPlayerCrammingDamage = false;
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+ private void playerCrammingDamage() {
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+ allowPlayerCrammingDamage = getBoolean("allow-player-cramming-damage", allowPlayerCrammingDamage);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/level/ServerPlayer.java b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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2022-06-08 09:31:06 +00:00
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index 5bd66fab9231a2be14d3586cfdad86f22abeb0db..69dc85f2f0082331b43b7acb23e4cf447d318c40 100644
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2021-07-19 09:31:03 +00:00
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--- a/src/main/java/net/minecraft/server/level/ServerPlayer.java
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+++ b/src/main/java/net/minecraft/server/level/ServerPlayer.java
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2022-06-08 09:31:06 +00:00
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@@ -1447,7 +1447,7 @@ public class ServerPlayer extends Player {
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2021-07-19 09:31:03 +00:00
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@Override
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public boolean isInvulnerableTo(DamageSource damageSource) {
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- return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || this.getAbilities().invulnerable && damageSource == DamageSource.WITHER;
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+ return super.isInvulnerableTo(damageSource) || this.isChangingDimension() || this.getAbilities().invulnerable && damageSource == DamageSource.WITHER || !level.paperConfig.allowPlayerCrammingDamage && damageSource == DamageSource.CRAMMING; // Paper - disable player cramming
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}
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@Override
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