2021-06-11 12:02:28 +00:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <Spottedleaf@users.noreply.github.com>
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Date: Fri, 12 Jun 2020 16:51:39 -0700
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Subject: [PATCH] Prevent position desync in playerconnection causing tp
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exploit
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Caused the server to revert to the player's overworld coordinates
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after teleporting into the end.
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Sidenote: The underlying issue is that the move call can teleport
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entities and do other things like kill the entity. In the future,
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to fix all exploits derieved from this usually unexpected
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behaviour, we need to move all of this dangerous logic outside
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of the move call and into an appropriate place in the tick method.
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diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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2022-06-08 05:02:19 +00:00
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index d5b7a909a26135abce682c062cedd9b2de0239d0..0693356f47cfbc4c3ff2573bf2ce4f28d41f5fd7 100644
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2021-06-11 12:02:28 +00:00
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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2022-06-08 05:02:19 +00:00
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@@ -1372,6 +1372,11 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Ser
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2021-06-11 12:02:28 +00:00
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this.player.move(MoverType.PLAYER, new Vec3(d7, d8, d9));
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2021-12-02 20:21:33 +00:00
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this.player.onGround = packet.isOnGround(); // CraftBukkit - SPIGOT-5810, SPIGOT-5835, SPIGOT-6828: reset by this.player.move
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2021-06-11 12:02:28 +00:00
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+ // Paper start - prevent position desync
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+ if (this.awaitingPositionFromClient != null) {
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+ return; // ... thanks Mojang for letting move calls teleport across dimensions.
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+ }
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+ // Paper end - prevent position desync
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double d12 = d8;
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2021-06-14 08:37:14 +00:00
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d7 = d0 - this.player.getX();
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