testserver/patches/server/0665-Fix-anchor-respawn-act...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: HexedHero <6012891+HexedHero@users.noreply.github.com>
Date: Fri, 23 Apr 2021 22:42:42 +0100
Subject: [PATCH] Fix anchor respawn acting as a bed respawn from the end
portal
diff --git a/src/main/java/net/minecraft/server/players/PlayerList.java b/src/main/java/net/minecraft/server/players/PlayerList.java
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index cff9bf6fd164bda0f57221312a7b5270fa620ad1..9b97c8060321ba48f87e743d9ef5c55d9c9239b2 100644
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--- a/src/main/java/net/minecraft/server/players/PlayerList.java
+++ b/src/main/java/net/minecraft/server/players/PlayerList.java
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@@ -840,6 +840,7 @@ public abstract class PlayerList {
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// Paper start
boolean isBedSpawn = false;
+ boolean isAnchorSpawn = false;
boolean isRespawn = false;
boolean isLocAltered = false; // Paper - Fix SPIGOT-5989
// Paper end
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@@ -860,6 +861,7 @@ public abstract class PlayerList {
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if (optional.isPresent()) {
BlockState iblockdata = worldserver1.getBlockState(blockposition);
boolean flag3 = iblockdata.is(Blocks.RESPAWN_ANCHOR);
+ isAnchorSpawn = flag3; // Paper - Fix anchor respawn acting as a bed respawn from the end portal
Vec3 vec3d = (Vec3) optional.get();
float f1;
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@@ -887,7 +889,7 @@ public abstract class PlayerList {
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}
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Player respawnPlayer = this.cserver.getPlayer(entityplayer1);
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- PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !flag2, flag2);
+ PlayerRespawnEvent respawnEvent = new PlayerRespawnEvent(respawnPlayer, location, isBedSpawn && !isAnchorSpawn, isAnchorSpawn); // Paper - Fix anchor respawn acting as a bed respawn from the end portal
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this.cserver.getPluginManager().callEvent(respawnEvent);
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// Spigot Start
if (entityplayer.connection.isDisconnected()) {