testserver/patches/server/0117-Optimize-World.isLoade...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Fri, 2 Dec 2016 00:11:43 -0500
Subject: [PATCH] Optimize World.isLoaded(BlockPosition)Z
Reduce method invocations for World.isLoaded(BlockPosition)Z
diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
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index 9abe4b8bbd97c30d84964d3c66a61e8b43140adb..567cc347af00eed98fdf8832ef6c9468332b94e4 100644
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--- a/src/main/java/net/minecraft/world/level/Level.java
+++ b/src/main/java/net/minecraft/world/level/Level.java
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@@ -319,6 +319,11 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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return chunk == null ? null : chunk.getFluidState(blockposition);
}
+ @Override
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+ public final boolean hasChunkAt(BlockPos pos) {
+ return getChunkIfLoaded(pos.getX() >> 4, pos.getZ() >> 4) != null; // Paper
+ }
+
public final boolean isLoadedAndInBounds(BlockPos blockposition) { // Paper - final for inline
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return getWorldBorder().isWithinBounds(blockposition) && getChunkIfLoadedImmediately(blockposition.getX() >> 4, blockposition.getZ() >> 4) != null;
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}