2021-06-11 12:02:28 +00:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Wed, 6 Feb 2019 00:20:33 -0500
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Subject: [PATCH] BlockDestroyEvent
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Adds an event for when the server is going to destroy a current block,
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potentially causing it to drop. This event can be cancelled to avoid
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the block destruction, such as preventing signs from popping when
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floating in the air.
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This can replace many uses of BlockPhysicsEvent
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diff --git a/src/main/java/net/minecraft/world/level/Level.java b/src/main/java/net/minecraft/world/level/Level.java
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2021-11-24 01:09:49 +00:00
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index 0663aa74688104c551e8ef52b01947dacf95bb22..f7fccb4761e829a2a1d431f56cfb4288ae0bbd2d 100644
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2021-06-11 12:02:28 +00:00
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--- a/src/main/java/net/minecraft/world/level/Level.java
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+++ b/src/main/java/net/minecraft/world/level/Level.java
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2021-06-13 08:26:58 +00:00
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@@ -28,6 +28,7 @@ import net.minecraft.nbt.CompoundTag;
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import net.minecraft.network.protocol.Packet;
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2021-06-11 12:02:28 +00:00
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import net.minecraft.resources.ResourceKey;
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import net.minecraft.resources.ResourceLocation;
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+import net.minecraft.server.MCUtil;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.level.ChunkHolder;
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import net.minecraft.server.level.ServerLevel;
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2021-11-24 01:09:49 +00:00
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@@ -564,8 +565,20 @@ public abstract class Level implements LevelAccessor, AutoCloseable {
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2021-06-11 12:02:28 +00:00
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return false;
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} else {
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FluidState fluid = this.getFluidState(pos);
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+ // Paper start - while the above setAir method is named same and looks very similar
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+ // they are NOT used with same intent and the above should not fire this event. The above method is more of a BlockSetToAirEvent,
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+ // it doesn't imply destruction of a block that plays a sound effect / drops an item.
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+ boolean playEffect = true;
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+ if (com.destroystokyo.paper.event.block.BlockDestroyEvent.getHandlerList().getRegisteredListeners().length > 0) {
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+ com.destroystokyo.paper.event.block.BlockDestroyEvent event = new com.destroystokyo.paper.event.block.BlockDestroyEvent(MCUtil.toBukkitBlock(this, pos), fluid.createLegacyBlock().createCraftBlockData(), drop);
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+ if (!event.callEvent()) {
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+ return false;
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+ }
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+ playEffect = event.playEffect();
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+ }
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+ // Paper end
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- if (!(iblockdata.getBlock() instanceof BaseFireBlock)) {
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+ if (playEffect && !(iblockdata.getBlock() instanceof BaseFireBlock)) { // Paper
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this.levelEvent(2001, pos, Block.getId(iblockdata));
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}
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