testserver/Spigot-Server-Patches/0143-Only-send-Dragon-Withe...

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2017-01-06 21:45:59 +00:00
From a9df4a6ded94b42daabf4caa275f1863ea6dd1f5 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 31 May 2016 22:53:50 -0400
Subject: [PATCH] Only send Dragon/Wither Death sounds to same world
Also fix view distance lookup
diff --git a/src/main/java/net/minecraft/server/EntityEnderDragon.java b/src/main/java/net/minecraft/server/EntityEnderDragon.java
2016-12-20 22:34:27 +00:00
index e24be3c..e93819f 100644
--- a/src/main/java/net/minecraft/server/EntityEnderDragon.java
+++ b/src/main/java/net/minecraft/server/EntityEnderDragon.java
2016-11-17 02:23:38 +00:00
@@ -573,8 +573,12 @@ public class EntityEnderDragon extends EntityInsentient implements IComplex, IMo
if (this.bG == 1) {
// CraftBukkit start - Use relative location for far away sounds
// this.world.a(1028, new BlockPosition(this), 0);
- int viewDistance = ((WorldServer) this.world).getServer().getViewDistance() * 16;
- for (EntityPlayer player : (List<EntityPlayer>) MinecraftServer.getServer().getPlayerList().players) {
+ // Paper start
+ //int viewDistance = ((WorldServer) this.world).spigotConfig.viewDistance * 16; // Paper - updated to use worlds actual view distance incase we have to uncomment this due to removal of player view distance API
+ for (EntityHuman human : world.players) {
+ EntityPlayer player = (EntityPlayer) human;
+ int viewDistance = player.getViewDistance();
+ // Paper end
double deltaX = this.locX - player.locX;
double deltaZ = this.locZ - player.locZ;
double distanceSquared = deltaX * deltaX + deltaZ * deltaZ;
diff --git a/src/main/java/net/minecraft/server/EntityWither.java b/src/main/java/net/minecraft/server/EntityWither.java
2016-12-20 22:34:27 +00:00
index 9af34ba..0315075 100644
--- a/src/main/java/net/minecraft/server/EntityWither.java
+++ b/src/main/java/net/minecraft/server/EntityWither.java
2016-12-20 22:34:27 +00:00
@@ -211,8 +211,12 @@ public class EntityWither extends EntityMonster implements IRangedEntity {
// CraftBukkit start - Use relative location for far away sounds
// this.world.a(1023, new BlockPosition(this), 0);
- int viewDistance = ((WorldServer) this.world).getServer().getViewDistance() * 16;
- for (EntityPlayer player : (List<EntityPlayer>) MinecraftServer.getServer().getPlayerList().players) {
+ // Paper start
+ //int viewDistance = ((WorldServer) this.world).spigotConfig.viewDistance * 16; // Paper - updated to use worlds actual view distance incase we have to uncomment this due to removal of player view distance API
+ for (EntityHuman human : world.players) {
+ EntityPlayer player = (EntityPlayer) human;
+ int viewDistance = player.getViewDistance();
+ // Paper end
double deltaX = this.locX - player.locX;
double deltaZ = this.locZ - player.locZ;
double distanceSquared = deltaX * deltaX + deltaZ * deltaZ;
--
2016-12-10 23:50:31 +00:00
2.9.3