testserver/Spigot-Server-Patches/0165-Auto-Save-Improvements...

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2016-12-10 00:07:35 +00:00
From 4a3555714b95d6e286bee597c340598df3b235ef Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 19 Sep 2016 23:16:39 -0400
Subject: [PATCH] Auto Save Improvements
Makes Auto Save Rate setting configurable per-world. If the auto save rate is left -1, the global bukkit.yml value will be used.
Process auto save every tick instead of once per auto tick interval, so that chunk saves will distribute over many ticks instead of all at once.
Re-introduce a cap per tick for auto save (Spigot disabled the vanilla cap) and make it configurable.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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index 965edc99c..da530f9aa 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -2,6 +2,7 @@ package com.destroystokyo.paper;
import java.util.List;
+import net.minecraft.server.MinecraftServer;
import org.bukkit.Bukkit;
import org.bukkit.configuration.file.YamlConfiguration;
import org.spigotmc.SpigotWorldConfig;
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@@ -365,4 +366,19 @@ public class PaperWorldConfig {
private void elytraHitWallDamage() {
elytraHitWallDamage = getBoolean("elytra-hit-wall-damage", true);
}
+
+ public int autoSavePeriod = -1;
+ private void autoSavePeriod() {
+ autoSavePeriod = getInt("auto-save-interval", -1);
+ if (autoSavePeriod > 0) {
+ log("Auto Save Interval: " +autoSavePeriod + " (" + (autoSavePeriod / 20) + "s)");
+ } else if (autoSavePeriod < 0) {
+ autoSavePeriod = MinecraftServer.getServer().autosavePeriod;
+ }
+ }
+
+ public int maxAutoSaveChunksPerTick = 24;
+ private void maxAutoSaveChunksPerTick() {
+ maxAutoSaveChunksPerTick = getInt("max-auto-save-chunks-per-tick", 24);
+ }
}
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 88437d77a..9f7f32dc2 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -960,11 +960,9 @@ public class Chunk {
if (this.t && this.world.getTime() != this.lastSaved || this.s) {
return true;
}
- } else if (this.t && this.world.getTime() >= this.lastSaved + MinecraftServer.getServer().autosavePeriod * 4) { // Spigot - Only save if we've passed 2 auto save intervals without modification
- return true;
}
-
- return this.s;
+ // This !flag section should say if s(isModified) or t(hasEntities), then check auto save
+ return ((this.s || this.t) && this.world.getTime() >= this.lastSaved + world.paperConfig.autoSavePeriod); // Paper - Make world configurable and incremental
}
public Random a(long i) {
diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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index 7a56a6416..5c5a56c51 100644
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
@@ -1,5 +1,6 @@
package net.minecraft.server;
+import com.destroystokyo.paper.PaperConfig;
import com.google.common.collect.Lists;
import com.google.common.collect.Sets;
import it.unimi.dsi.fastutil.longs.Long2ObjectMap;
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@@ -266,7 +267,7 @@ public class ChunkProviderServer implements IChunkProvider {
this.saveChunk(chunk);
chunk.f(false);
++i;
- if (i == 24 && !flag && false) { // Spigot
+ if (!flag && i >= world.paperConfig.maxAutoSaveChunksPerTick) { // Spigot - // Paper - Incremental Auto Save - cap max per tick
return false;
}
}
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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index 968b0ecd0..683ace3af 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -117,6 +117,7 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs
public final Thread primaryThread;
public java.util.Queue<Runnable> processQueue = new java.util.concurrent.ConcurrentLinkedQueue<Runnable>();
public int autosavePeriod;
+ public boolean serverAutoSave = false; // Paper
// CraftBukkit end
public MinecraftServer(OptionSet options, Proxy proxy, DataConverterManager dataconvertermanager, YggdrasilAuthenticationService yggdrasilauthenticationservice, MinecraftSessionService minecraftsessionservice, GameProfileRepository gameprofilerepository, UserCache usercache) {
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@@ -760,22 +761,26 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs
this.q.b().a(agameprofile);
}
- if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // CraftBukkit
this.methodProfiler.a("save");
+
+ serverAutoSave = (autosavePeriod > 0 && this.ticks % autosavePeriod == 0); // Paper
+ if (serverAutoSave) { // CraftBukkit // Paper
this.v.savePlayers();
// Spigot Start
+ } // Paper - Incremental Auto Saving
+
// We replace this with saving each individual world as this.saveChunks(...) is broken,
// and causes the main thread to sleep for random amounts of time depending on chunk activity
// Also pass flag to only save modified chunks
server.playerCommandState = true;
for (World world : worlds) {
- world.getWorld().save(false);
+ if (world.paperConfig.autoSavePeriod > 0) world.getWorld().save(false); // Paper - Incremental / Configurable Auto Saving
}
server.playerCommandState = false;
// this.saveChunks(true);
// Spigot End
this.methodProfiler.b();
- }
+ //} // Paper - Incremental Auto Saving
this.methodProfiler.a("tallying");
this.h[this.ticks % 100] = System.nanoTime() - i;
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index f04486e86..2ac1d7498 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -1002,8 +1002,9 @@ public class WorldServer extends World implements IAsyncTaskHandler {
ChunkProviderServer chunkproviderserver = this.getChunkProviderServer();
if (chunkproviderserver.e()) {
- org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit
+ if (flag) org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit // Paper - Incremental Auto Saving - Only fire event on full save
timings.worldSave.startTiming(); // Paper
+ if (flag || server.serverAutoSave) { // Paper
if (iprogressupdate != null) {
iprogressupdate.a("Saving level");
}
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@@ -1012,6 +1013,7 @@ public class WorldServer extends World implements IAsyncTaskHandler {
if (iprogressupdate != null) {
iprogressupdate.c("Saving chunks");
}
+ } // Paper
timings.worldSaveChunks.startTiming(); // Paper
chunkproviderserver.a(flag);
--
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2.11.0.windows.1