testserver/Spigot-Server-Patches/0408-Optimise-random-block-...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Spottedleaf <Spottedleaf@users.noreply.github.com>
Date: Mon, 27 Jan 2020 21:28:00 -0800
Subject: [PATCH] Optimise random block ticking
Massive performance improvement for random block ticking.
The performance increase comes from the fact that the vast
majority of attempted block ticks (~95% in my testing) fail
because the randomly selected block is not tickable.
Now only tickable blocks are targeted, however this means that
the maximum number of block ticks occurs per chunk. However,
not all chunks are going to be targeted. The percent chance
of a chunk being targeted is based on how many tickable blocks
are in the chunk.
This means that while block ticks are spread out less, the
total number of blocks ticked per world tick remains the same.
Therefore, the chance of a random tickable block being ticked
remains the same.
diff --git a/src/main/java/com/destroystokyo/paper/util/math/ThreadUnsafeRandom.java b/src/main/java/com/destroystokyo/paper/util/math/ThreadUnsafeRandom.java
new file mode 100644
index 0000000000000000000000000000000000000000..3edc8e52e06a62ce9f8cc734fd7458b37cfaad91
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/util/math/ThreadUnsafeRandom.java
@@ -0,0 +1,46 @@
+package com.destroystokyo.paper.util.math;
+
+import java.util.Random;
+
+public final class ThreadUnsafeRandom extends Random {
+
+ // See javadoc and internal comments for java.util.Random where these values come from, how they are used, and the author for them.
+ private static final long multiplier = 0x5DEECE66DL;
+ private static final long addend = 0xBL;
+ private static final long mask = (1L << 48) - 1;
+
+ private static long initialScramble(long seed) {
+ return (seed ^ multiplier) & mask;
+ }
+
+ private long seed;
+
+ @Override
+ public void setSeed(long seed) {
+ // note: called by Random constructor
+ this.seed = initialScramble(seed);
+ }
+
+ @Override
+ protected int next(int bits) {
+ // avoid the expensive CAS logic used by superclass
+ return (int) (((this.seed = this.seed * multiplier + addend) & mask) >>> (48 - bits));
+ }
+
+ // Taken from
+ // https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction/
+ // https://github.com/lemire/Code-used-on-Daniel-Lemire-s-blog/blob/master/2016/06/25/fastrange.c
+ // Original license is public domain
+ public static int fastRandomBounded(final long randomInteger, final long limit) {
+ // randomInteger must be [0, pow(2, 32))
+ // limit must be [0, pow(2, 32))
+ return (int)((randomInteger * limit) >>> 32);
+ }
+
+ @Override
+ public int nextInt(int bound) {
+ // yes this breaks random's spec
+ // however there's nothing that uses this class that relies on it
+ return fastRandomBounded(this.next(32) & 0xFFFFFFFFL, bound);
+ }
+}
diff --git a/src/main/java/net/minecraft/server/BlockPosition.java b/src/main/java/net/minecraft/server/BlockPosition.java
index f068436960c96b0df427bcdf337a4dcc6a9f66f5..253423acc3c3697a5e47136f34da92617e719753 100644
--- a/src/main/java/net/minecraft/server/BlockPosition.java
+++ b/src/main/java/net/minecraft/server/BlockPosition.java
@@ -462,6 +462,7 @@ public class BlockPosition extends BaseBlockPosition {
return this.d(MathHelper.floor(d0), MathHelper.floor(d1), MathHelper.floor(d2));
}
+ public final BlockPosition.MutableBlockPosition setValues(final BaseBlockPosition baseblockposition) { return this.g(baseblockposition); } // Paper - OBFHELPER
public BlockPosition.MutableBlockPosition g(BaseBlockPosition baseblockposition) {
return this.d(baseblockposition.getX(), baseblockposition.getY(), baseblockposition.getZ());
}
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
2021-02-21 20:55:01 +00:00
index 0601e9cdeb33dec82642ee9fbfaac1712bd0fae9..49bcd959206eeb21ff743f827a076b0c4cd3c722 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
2021-02-21 20:55:01 +00:00
@@ -599,8 +599,8 @@ public class Chunk implements IChunkAccess {
this.entities.remove(entity); // Paper
}
- @Override
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- public int getHighestBlock(HeightMap.Type heightmap_type, int i, int j) {
+ public final int getHighestBlockY(HeightMap.Type heightmap_type, int i, int j) { return this.getHighestBlock(heightmap_type, i, j) + 1; } // Paper - sort of an obfhelper, but without -1
+ @Override public int getHighestBlock(HeightMap.Type heightmap_type, int i, int j) { // Paper
return ((HeightMap) this.heightMap.get(heightmap_type)).a(i & 15, j & 15) - 1;
}
diff --git a/src/main/java/net/minecraft/server/ChunkSection.java b/src/main/java/net/minecraft/server/ChunkSection.java
index 90bb2f7ad9f82818d58de9be918f1299c6725070..668942c629732b8d46b7f2646df8e7827baae240 100644
--- a/src/main/java/net/minecraft/server/ChunkSection.java
+++ b/src/main/java/net/minecraft/server/ChunkSection.java
2020-06-25 23:38:24 +00:00
@@ -7,12 +7,14 @@ import javax.annotation.Nullable;
public class ChunkSection {
public static final DataPalette<IBlockData> GLOBAL_PALETTE = new DataPaletteGlobal<>(Block.REGISTRY_ID, Blocks.AIR.getBlockData());
- private final int yPos;
+ final int yPos; // Paper - private -> package-private
Optimize Light Engine Massive update to light to improve performance and chunk loading/generation. 1) Massive bit packing/unpacking optimizations and inlining. A lot of performance has to do with constant packing and unpacking of bits. We now inline a most bit operations, and re-use base x/y/z bits in many places. This helps with cpu level processing to just do all the math at once instead of having to jump in and out of function calls. This much logic also is likely over the JVM Inline limit for JIT too. 2) Applied a few of JellySquid's Phosphor mod optimizations such as - ensuring we don't notify neighbor chunks when neighbor chunk doesn't need to be notified - reduce hasLight checks in initializing light, and prob some more, they are tagged JellySquid where phosphor influence was used. 3) Optimize hot path accesses to getting updating chunk to have less branching 4) Optimize getBlock accesses to have less branching, and less unpacking 5) Have a separate urgent bucket for chunk light tasks. These tasks will always cut in line over non blocking light tasks. 6) Retain chunk priority while light tasks are enqueued. So if a task comes in at high priority but the queue is full of tasks already at a lower priority, before the task was simply added to the end. Now it can cut in line to the front. this applies for both urgent and non urgent tasks. 7) Buffer non urgent tasks even if queueUpdate is called multiple times to improve efficiency. 8) Fix NPE risk that crashes server in getting nibble data Fixes #3489 Fixes #3363
2020-06-05 05:25:11 +00:00
short nonEmptyBlockCount; // Paper - package-private
- private short tickingBlockCount;
+ short tickingBlockCount; // Paper - private -> package-private
private short e;
final DataPaletteBlock<IBlockData> blockIds; // Paper - package-private
+ final com.destroystokyo.paper.util.maplist.IBlockDataList tickingList = new com.destroystokyo.paper.util.maplist.IBlockDataList(); // Paper
+
// Paper start - Anti-Xray - Add parameters
@Deprecated public ChunkSection(int i) { this(i, null, null, true); } // Notice for updates: Please make sure this constructor isn't used anywhere
public ChunkSection(int i, IChunkAccess chunk, World world, boolean initializeBlocks) {
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@@ -67,6 +69,9 @@ public class ChunkSection {
--this.nonEmptyBlockCount;
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if (iblockdata1.isTicking()) {
--this.tickingBlockCount;
+ // Paper start
+ this.tickingList.remove(i, j, k);
+ // Paper end
}
}
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@@ -78,6 +83,9 @@ public class ChunkSection {
++this.nonEmptyBlockCount;
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if (iblockdata.isTicking()) {
++this.tickingBlockCount;
+ // Paper start
+ this.tickingList.add(i, j, k, iblockdata);
+ // Paper end
}
}
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@@ -113,23 +121,29 @@ public class ChunkSection {
}
public void recalcBlockCounts() {
+ // Paper start
+ this.tickingList.clear();
+ // Paper end
this.nonEmptyBlockCount = 0;
this.tickingBlockCount = 0;
this.e = 0;
- this.blockIds.a((iblockdata, i) -> {
+ this.blockIds.forEachLocation((iblockdata, location) -> { // Paper
Fluid fluid = iblockdata.getFluid();
if (!iblockdata.isAir()) {
- this.nonEmptyBlockCount = (short) (this.nonEmptyBlockCount + i);
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+ this.nonEmptyBlockCount = (short) (this.nonEmptyBlockCount + 1);
if (iblockdata.isTicking()) {
- this.tickingBlockCount = (short) (this.tickingBlockCount + i);
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+ this.tickingBlockCount = (short) (this.tickingBlockCount + 1);
+ // Paper start
+ this.tickingList.add(location, iblockdata);
+ // Paper end
}
}
if (!fluid.isEmpty()) {
- this.nonEmptyBlockCount = (short) (this.nonEmptyBlockCount + i);
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+ this.nonEmptyBlockCount = (short) (this.nonEmptyBlockCount + 1);
if (fluid.f()) {
- this.e = (short) (this.e + i);
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+ this.e = (short) (this.e + 1);
}
}
diff --git a/src/main/java/net/minecraft/server/DataBits.java b/src/main/java/net/minecraft/server/DataBits.java
index 2a01a48ad347fb123492218a60404b034cfcfbc5..f0c9009fb808ca664a7c3ebaeb8cfa8e2ba7b97e 100644
--- a/src/main/java/net/minecraft/server/DataBits.java
+++ b/src/main/java/net/minecraft/server/DataBits.java
2020-06-25 23:38:24 +00:00
@@ -111,4 +111,32 @@ public class DataBits {
}
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}
+
+ // Paper start
+ public final void forEach(DataBitConsumer consumer) {
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+ int i = 0;
+ long[] along = this.b;
+ int j = along.length;
+
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+ for (int k = 0; k < j; ++k) {
+ long l = along[k];
+
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+ for (int i1 = 0; i1 < this.f; ++i1) {
+ consumer.accept(i, (int) (l & this.d));
+ l >>= this.c;
+ ++i;
+ if (i >= this.e) {
+ return;
+ }
+ }
+ }
+ }
+
+ @FunctionalInterface
+ static interface DataBitConsumer {
+
+ void accept(int location, int data);
+
+ }
+ // Paper end
}
diff --git a/src/main/java/net/minecraft/server/DataPaletteBlock.java b/src/main/java/net/minecraft/server/DataPaletteBlock.java
index ed77117630d54b7ad81f633110c7d2a7c59288e9..95ef96286855624590b72d69514b0fc0e08fddba 100644
--- a/src/main/java/net/minecraft/server/DataPaletteBlock.java
+++ b/src/main/java/net/minecraft/server/DataPaletteBlock.java
2020-06-25 23:38:24 +00:00
@@ -277,6 +277,14 @@ public class DataPaletteBlock<T> implements DataPaletteExpandable<T> {
});
}
+ // Paper start
+ public void forEachLocation(DataPaletteBlock.a<T> datapaletteblock_a) {
+ this.getDataBits().forEach((int location, int data) -> {
+ datapaletteblock_a.accept(this.getDataPalette().getObject(data), location);
+ });
+ }
+ // Paper end
+
@FunctionalInterface
public interface a<T> {
2020-02-27 08:42:48 +00:00
diff --git a/src/main/java/net/minecraft/server/EntityTurtle.java b/src/main/java/net/minecraft/server/EntityTurtle.java
index fa8eab20bb839c53bf7989d02d2274f835002609..4ad393bc99881d813e2b349fb929fc8e69631723 100644
2020-02-27 08:42:48 +00:00
--- a/src/main/java/net/minecraft/server/EntityTurtle.java
+++ b/src/main/java/net/minecraft/server/EntityTurtle.java
@@ -28,7 +28,7 @@ public class EntityTurtle extends EntityAnimal {
}
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public void setHomePos(BlockPosition blockposition) {
- this.datawatcher.set(EntityTurtle.bp, blockposition);
+ this.datawatcher.set(EntityTurtle.bp, blockposition.immutableCopy()); // Paper - called with mutablepos...
}
public BlockPosition getHomePos() { // Paper - public
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
2021-02-21 20:55:01 +00:00
index c9c5c0b6f8837001db0b38dabfba7e01bc6de6db..4da88ce31cfb8baa6fa68c0115edadac0c5b2fba 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
2021-02-21 20:55:01 +00:00
@@ -1412,10 +1412,18 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
public abstract ITagRegistry p();
public BlockPosition a(int i, int j, int k, int l) {
+ // Paper start - allow use of mutable pos
+ BlockPosition.MutableBlockPosition ret = new BlockPosition.MutableBlockPosition();
+ this.getRandomBlockPosition(i, j, k, l, ret);
+ return ret.immutableCopy();
+ }
+ public final BlockPosition.MutableBlockPosition getRandomBlockPosition(int i, int j, int k, int l, BlockPosition.MutableBlockPosition out) {
+ // Paper end
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this.n = this.n * 3 + 1013904223;
int i1 = this.n >> 2;
- return new BlockPosition(i + (i1 & 15), j + (i1 >> 16 & l), k + (i1 >> 8 & 15));
+ out.setValues(i + (i1 & 15), j + (i1 >> 16 & l), k + (i1 >> 8 & 15)); // Paper - change to setValues call
+ return out; // Paper
}
public boolean isSavingDisabled() {
diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
2021-02-21 20:55:01 +00:00
index 4688b302eaeb42b406a0690f48d97d8cb78e3528..640ae46d754f4af09ef3a404860b6b3db7d63a1a 100644
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
@@ -561,7 +561,12 @@ public class WorldServer extends World implements GeneratorAccessSeed {
});
}
- public void a(Chunk chunk, int i) {
+ // Paper start - optimise random block ticking
+ private final BlockPosition.MutableBlockPosition chunkTickMutablePosition = new BlockPosition.MutableBlockPosition();
+ private final com.destroystokyo.paper.util.math.ThreadUnsafeRandom randomTickRandom = new com.destroystokyo.paper.util.math.ThreadUnsafeRandom();
+ // Paper end
+
+ public void a(Chunk chunk, int i) { final int randomTickSpeed = i; // Paper
ChunkCoordIntPair chunkcoordintpair = chunk.getPos();
boolean flag = this.isRaining();
int j = chunkcoordintpair.d();
@@ -569,10 +574,10 @@ public class WorldServer extends World implements GeneratorAccessSeed {
GameProfilerFiller gameprofilerfiller = this.getMethodProfiler();
gameprofilerfiller.enter("thunder");
- BlockPosition blockposition;
+ final BlockPosition.MutableBlockPosition blockposition = this.chunkTickMutablePosition; // Paper - use mutable to reduce allocation rate, final to force compile fail on change
if (!this.paperConfig.disableThunder && flag && this.W() && this.random.nextInt(100000) == 0) { // Paper - Disable thunder
- blockposition = this.a(this.a(j, 0, k, 15));
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+ blockposition.setValues(this.a(this.a(j, 0, k, 15))); // Paper
if (this.isRainingAt(blockposition)) {
DifficultyDamageScaler difficultydamagescaler = this.getDamageScaler(blockposition);
boolean flag1 = this.getGameRules().getBoolean(GameRules.DO_MOB_SPAWNING) && this.random.nextDouble() < (double) difficultydamagescaler.b() * paperConfig.skeleHorseSpawnChance; // Paper
@@ -595,59 +600,77 @@ public class WorldServer extends World implements GeneratorAccessSeed {
}
gameprofilerfiller.exitEnter("iceandsnow");
- if (!this.paperConfig.disableIceAndSnow && this.random.nextInt(16) == 0) { // Paper - Disable ice and snow
- blockposition = this.getHighestBlockYAt(HeightMap.Type.MOTION_BLOCKING, this.a(j, 0, k, 15));
- BlockPosition blockposition1 = blockposition.down();
+ if (!this.paperConfig.disableIceAndSnow && this.randomTickRandom.nextInt(16) == 0) { // Paper - Disable ice and snow // Paper - optimise random ticking
+ // Paper start - optimise chunk ticking
+ this.getRandomBlockPosition(j, 0, k, 15, blockposition);
+ int normalY = chunk.getHighestBlockY(HeightMap.Type.MOTION_BLOCKING, blockposition.getX() & 15, blockposition.getZ() & 15);
+ int downY = normalY - 1;
+ blockposition.setY(normalY);
+ // Paper end
BiomeBase biomebase = this.getBiome(blockposition);
- if (biomebase.a(this, blockposition1)) {
- org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, blockposition1, Blocks.ICE.getBlockData(), null); // CraftBukkit
+ // Paper start - optimise chunk ticking
+ blockposition.setY(downY);
+ if (biomebase.a(this, blockposition)) {
+ org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, blockposition, Blocks.ICE.getBlockData(), null); // CraftBukkit
+ // Paper end
}
+ blockposition.setY(normalY); // Paper
if (flag && biomebase.b(this, blockposition)) {
org.bukkit.craftbukkit.event.CraftEventFactory.handleBlockFormEvent(this, blockposition, Blocks.SNOW.getBlockData(), null); // CraftBukkit
}
- if (flag && this.getBiome(blockposition1).c() == BiomeBase.Precipitation.RAIN) {
- this.getType(blockposition1).getBlock().c((World) this, blockposition1);
+ // Paper start - optimise chunk ticking
+ blockposition.setY(downY);
+ if (flag && this.getBiome(blockposition).c() == BiomeBase.Precipitation.RAIN) {
+ chunk.getType(blockposition).getBlock().c((World) this, blockposition);
+ // Paper end
}
}
- gameprofilerfiller.exitEnter("tickBlocks");
- timings.chunkTicksBlocks.startTiming(); // Paper
+ // Paper start - optimise random block ticking
+ gameprofilerfiller.exit();
if (i > 0) {
- ChunkSection[] achunksection = chunk.getSections();
- int l = achunksection.length;
+ gameprofilerfiller.enter("randomTick");
+ timings.chunkTicksBlocks.startTiming(); // Paper
- for (int i1 = 0; i1 < l; ++i1) {
- ChunkSection chunksection = achunksection[i1];
+ ChunkSection[] sections = chunk.getSections();
- if (chunksection != Chunk.a && chunksection.d()) {
- int j1 = chunksection.getYPosition();
+ for (int sectionIndex = 0; sectionIndex < 16; ++sectionIndex) {
+ ChunkSection section = sections[sectionIndex];
+ if (section == null || section.tickingList.size() == 0) {
+ continue;
+ }
- for (int k1 = 0; k1 < i; ++k1) {
- BlockPosition blockposition2 = this.a(j, j1, k, 15);
+ int yPos = sectionIndex << 4;
- gameprofilerfiller.enter("randomTick");
- IBlockData iblockdata = chunksection.getType(blockposition2.getX() - j, blockposition2.getY() - j1, blockposition2.getZ() - k);
+ for (int a = 0; a < randomTickSpeed; ++a) {
+ int tickingBlocks = section.tickingList.size();
+ int index = this.randomTickRandom.nextInt(16 * 16 * 16);
+ if (index >= tickingBlocks) {
+ continue;
+ }
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- if (iblockdata.isTicking()) {
- iblockdata.b(this, blockposition2, this.random);
- }
+ long raw = section.tickingList.getRaw(index);
+ int location = com.destroystokyo.paper.util.maplist.IBlockDataList.getLocationFromRaw(raw);
+ int randomX = location & 15;
+ int randomY = ((location >>> (4 + 4)) & 255) | yPos;
+ int randomZ = (location >>> 4) & 15;
- Fluid fluid = iblockdata.getFluid();
+ BlockPosition blockposition2 = blockposition.setValues(j + randomX, randomY, k + randomZ);
+ IBlockData iblockdata = com.destroystokyo.paper.util.maplist.IBlockDataList.getBlockDataFromRaw(raw);
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- if (fluid.f()) {
- fluid.b(this, blockposition2, this.random);
- }
+ iblockdata.b(this, blockposition2, this.randomTickRandom);
- gameprofilerfiller.exit();
- }
+ // We drop the fluid tick since LAVA is ALREADY TICKED by the above method.
+ // TODO CHECK ON UPDATE
}
}
+ gameprofilerfiller.exit();
+ timings.chunkTicksBlocks.stopTiming(); // Paper
+ // Paper end
}
- timings.chunkTicksBlocks.stopTiming(); // Paper
- gameprofilerfiller.exit();
}
protected BlockPosition a(BlockPosition blockposition) {