2021-06-11 12:02:28 +00:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Aikar <aikar@aikar.co>
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Date: Sun, 22 Jan 2017 18:07:56 -0500
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Subject: [PATCH] Cap Entity Collisions
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Limit a single entity to colliding a max of configurable times per tick.
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This will alleviate issues where living entities are hoarded in 1x1 pens
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This is not tied to the maxEntityCramming rule. Cramming will still apply
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just as it does in Vanilla, but entity pushing logic will be capped.
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You can set this to 0 to disable collisions.
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diff --git a/src/main/java/net/minecraft/world/entity/Entity.java b/src/main/java/net/minecraft/world/entity/Entity.java
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2022-09-12 11:31:45 +00:00
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index 2d6d393ccdb6ed3aadc1e00a7a1a8dcb78277771..55f1886761c7a528f0f1e371de546aff7707e60b 100644
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2021-06-11 12:02:28 +00:00
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--- a/src/main/java/net/minecraft/world/entity/Entity.java
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+++ b/src/main/java/net/minecraft/world/entity/Entity.java
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2022-07-04 14:38:06 +00:00
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@@ -379,6 +379,7 @@ public abstract class Entity implements Nameable, EntityAccess, CommandSource {
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2021-06-11 12:02:28 +00:00
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public void inactiveTick() { }
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// Spigot end
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2021-12-03 21:28:15 +00:00
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// Paper start
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+ protected int numCollisions = 0; // Paper
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@javax.annotation.Nullable
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private org.bukkit.util.Vector origin;
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@javax.annotation.Nullable
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2021-06-11 12:02:28 +00:00
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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2022-09-12 11:31:45 +00:00
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index 45b76070d6a178ffb5cd378cbeb12342eab4f360..e711c02279ff48e76038a6281bbe8060e34d900b 100644
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2021-06-11 12:02:28 +00:00
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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2022-09-12 11:31:45 +00:00
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@@ -3286,8 +3286,11 @@ public abstract class LivingEntity extends Entity {
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2021-06-11 12:02:28 +00:00
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}
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}
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- for (j = 0; j < list.size(); ++j) {
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2022-06-09 08:51:45 +00:00
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+ this.numCollisions = Math.max(0, this.numCollisions - this.level.paperConfig().collisions.maxEntityCollisions); // Paper
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+ for (j = 0; j < list.size() && this.numCollisions < this.level.paperConfig().collisions.maxEntityCollisions; ++j) { // Paper
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2021-06-11 12:02:28 +00:00
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Entity entity = (Entity) list.get(j);
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+ entity.numCollisions++; // Paper
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2021-06-12 09:01:04 +00:00
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+ this.numCollisions++; // Paper
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2021-06-11 12:02:28 +00:00
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this.doPush(entity);
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}
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