testserver/patches/server/0353-Fix-items-not-falling-...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: AJMFactsheets <AJMFactsheets@gmail.com>
Date: Fri, 17 Jan 2020 17:17:54 -0600
Subject: [PATCH] Fix items not falling correctly
Since 1.14, Mojang has added an optimization which skips checking if
an item should fall every fourth tick.
However, Spigot's entity activation range class also has an
optimization which skips ticking active entities every fourth tick.
This can result in a state where an item will never properly fall
due to its move method never being called.
This patch resolves the conflict by offsetting checking an item's
move method from Spigot's entity activation range check.
diff --git a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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index f3991a30f634122020ca6334bc6f2ca84e93ecac..1378c8ab35b3828f7c0ad504e64bb72484a1026d 100644
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--- a/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
+++ b/src/main/java/net/minecraft/world/entity/item/ItemEntity.java
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@@ -134,7 +134,7 @@ public class ItemEntity extends Entity {
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}
}
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- if (!this.onGround || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || (this.tickCount + this.getId()) % 4 == 0) {
+ if (!this.onGround || this.getDeltaMovement().horizontalDistanceSqr() > 9.999999747378752E-6D || this.tickCount % 4 == 0) { // Paper - Ensure checking item movement is always offset from Spigot's entity activation range check
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this.move(MoverType.SELF, this.getDeltaMovement());
float f1 = 0.98F;