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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
2019-05-21 01:37:47 +00:00
From: Shane Freeder <theboyetronic@gmail.com>
Date: Tue, 21 May 2019 02:34:04 +0100
2019-05-21 20:32:47 +00:00
Subject: [PATCH] improve CraftWorld#isChunkLoaded
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getChunkAt will request the chunk using vanillas chunk loading system,
which while we're not going to load the chunk, does involve the server
waiting for the execution queue to get to our request; We can just query
the chunk status and get a response now, vs having to wait
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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index 2a3d133e51326b0088af2ce53e09bf2fe4b0c3c6..568eca9d3c499e33290aa8ab8548d9c64c97ce5f 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -405,13 +405,13 @@ public class CraftWorld implements World {
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@Override
public boolean isChunkLoaded(int x, int z) {
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- return world.getChunkProvider().isChunkLoaded(x, z);
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+ return world.getChunkProvider().getChunkAtIfLoadedImmediately(x, z) != null; // Paper
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}
@Override
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public boolean isChunkGenerated(int x, int z) {
try {
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- return isChunkLoaded(x, z) || world.getChunkProvider().playerChunkMap.read(new ChunkCoordIntPair(x, z)) != null;
+ return world.getChunkProvider().getChunkAtIfCachedImmediately(x, z) != null || world.getChunkProvider().playerChunkMap.read(new ChunkCoordIntPair(x, z)) != null; // Paper (TODO check if the first part can be removed)
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} catch (IOException ex) {
throw new RuntimeException(ex);
}