testserver/Spigot-API-Patches/0057-Basic-PlayerProfile-AP...

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2018-08-16 11:20:58 +00:00
From 4de1d10c76e74caa93a1c41fe7708c76183e0d16 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Mon, 15 Jan 2018 21:46:46 -0500
Subject: [PATCH] Basic PlayerProfile API
Provides basic elements of a PlayerProfile to be used by future API/events
diff --git a/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java b/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java
new file mode 100644
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index 000000000..62f7aa2c8
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/profile/PlayerProfile.java
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@@ -0,0 +1,151 @@
+package com.destroystokyo.paper.profile;
+
+import com.mojang.authlib.GameProfile;
+
+import javax.annotation.Nonnull;
+import javax.annotation.Nullable;
+import java.util.Collection;
+import java.util.Set;
+import java.util.UUID;
+
+/**
+ * Represents a players profile for the game, such as UUID, Name, and textures.
+ */
+public interface PlayerProfile {
+
+ /**
+ * @return The players name, if set
+ */
+ @Nullable String getName();
+
+ /**
+ * Sets this profiles Name
+ *
+ * @param name The new Name
+ * @return The previous Name
+ */
+ String setName(@Nullable String name);
+
+ /**
+ * @return The players unique identifier, if set
+ */
+ @Nullable UUID getId();
+
+ /**
+ * Sets this profiles UUID
+ *
+ * @param uuid The new UUID
+ * @return The previous UUID
+ */
+ UUID setId(@Nullable UUID uuid);
+
+ /**
+ * @return A Mutable set of this players properties, such as textures.
+ * Values specified here are subject to implementation details.
+ */
+ @Nonnull Set<ProfileProperty> getProperties();
+
+ /**
+ * Check if the Profile has the specified property
+ * @param property Property name to check
+ * @return If the property is set
+ */
+ boolean hasProperty(String property);
+
+ /**
+ * Sets a property. If the property already exists, the previous one will be replaced
+ * @param property Property to set.
+ */
+ void setProperty(ProfileProperty property);
+
+ /**
+ * Sets multiple properties. If any of the set properties already exist, it will be replaced
+ * @param properties The properties to set
+ */
+ void setProperties(Collection<ProfileProperty> properties);
+
+ /**
+ * Removes a specific property from this profile
+ * @param property The property to remove
+ * @return If a property was removed
+ */
+ boolean removeProperty(String property);
+
+ /**
+ * Removes a specific property from this profile
+ * @param property The property to remove
+ * @return If a property was removed
+ */
+ default boolean removeProperty(@Nonnull ProfileProperty property) {
+ return removeProperty(property.getName());
+ }
+
+ /**
+ * Removes all properties in the collection
+ * @param properties The properties to remove
+ * @return If any property was removed
+ */
+ default boolean removeProperties(Collection<ProfileProperty> properties) {
+ boolean removed = false;
+ for (ProfileProperty property : properties) {
+ if (removeProperty(property)) {
+ removed = true;
+ }
+ }
+ return removed;
+ }
+
+ /**
+ * Clears all properties on this profile
+ */
+ void clearProperties();
+
+ /**
+ * @return If the profile is now complete (has UUID and Name)
+ */
+ boolean isComplete();
+
+ /**
+ * Like {@link #complete(boolean)} but will try only from cache, and not make network calls
+ * Does not account for textures.
+ *
+ * @return If the profile is now complete (has UUID and Name)
+ */
+ boolean completeFromCache();
+
+ /**
+ * If this profile is not complete, then make the API call to complete it.
+ * This is a blocking operation and should be done asynchronously.
+ *
+ * This will also complete textures. If you do not want to load textures, use {{@link #complete(boolean)}}
+ * @return If the profile is now complete (has UUID and Name) (if you get rate limited, this operation may fail)
+ */
+ default boolean complete() {
+ return complete(true);
+ }
+
+ /**
+ * If this profile is not complete, then make the API call to complete it.
+ * This is a blocking operation and should be done asynchronously.
+ *
+ * Optionally will also fill textures.
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+ * @param textures controls if we should fill the profile with texture properties
+ * @return If the profile is now complete (has UUID and Name) (if you get rate limited, this operation may fail)
+ */
+ boolean complete(boolean textures);
+
+ /**
+ * Whether or not this Profile has textures associated to it
+ * @return If has a textures property
+ */
+ default boolean hasTextures() {
+ return hasProperty("textures");
+ }
+
+ /**
+ * @deprecated Will be removed in 1.13
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+ * @return the GameProfile for this PlayerProfile
+ */
+ @Deprecated
+ GameProfile getGameProfile();
+}
diff --git a/src/main/java/com/destroystokyo/paper/profile/ProfileProperty.java b/src/main/java/com/destroystokyo/paper/profile/ProfileProperty.java
new file mode 100644
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index 000000000..d17061e66
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/profile/ProfileProperty.java
@@ -0,0 +1,72 @@
+package com.destroystokyo.paper.profile;
+
+import com.google.common.base.Preconditions;
+
+import javax.annotation.Nonnull;
+import javax.annotation.Nullable;
+import java.util.Objects;
+
+/**
+ * Represents a property on a {@link PlayerProfile}
+ */
+public class ProfileProperty {
+ private final String name;
+ private final String value;
+ private final String signature;
+
+ public ProfileProperty(@Nonnull String name, @Nonnull String value) {
+ this(name, value, null);
+ }
+
+ public ProfileProperty(@Nonnull String name, @Nonnull String value, @Nullable String signature) {
+ this.name = Preconditions.checkNotNull(name, "ProfileProperty name can not be null");
+ this.value = Preconditions.checkNotNull(value, "ProfileProperty value can not be null");
+ this.signature = signature;
+ }
+
+ /**
+ * @return The property name, ie "textures"
+ */
+ @Nonnull
+ public String getName() {
+ return name;
+ }
+
+ /**
+ * @return The property value, likely to be base64 encoded
+ */
+ @Nonnull
+ public String getValue() {
+ return value;
+ }
+
+ /**
+ * @return A signature from Mojang for signed properties
+ */
+ @Nullable
+ public String getSignature() {
+ return signature;
+ }
+
+ /**
+ * @return If this property has a signature or not
+ */
+ public boolean isSigned() {
+ return this.signature != null;
+ }
+
+ @Override
+ public boolean equals(Object o) {
+ if (this == o) return true;
+ if (o == null || getClass() != o.getClass()) return false;
+ ProfileProperty that = (ProfileProperty) o;
+ return Objects.equals(name, that.name) &&
+ Objects.equals(value, that.value) &&
+ Objects.equals(signature, that.signature);
+ }
+
+ @Override
+ public int hashCode() {
+ return Objects.hash(name);
+ }
+}
diff --git a/src/main/java/org/bukkit/Bukkit.java b/src/main/java/org/bukkit/Bukkit.java
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index ed403c333..690d9c071 100644
--- a/src/main/java/org/bukkit/Bukkit.java
+++ b/src/main/java/org/bukkit/Bukkit.java
@@ -44,6 +44,9 @@ import org.bukkit.generator.ChunkGenerator;
import org.bukkit.inventory.ItemFactory;
import org.bukkit.inventory.meta.ItemMeta;
+import javax.annotation.Nullable; // Paper
+import javax.annotation.Nonnull; // Paper
+
/**
* Represents the Bukkit core, for version and Server singleton handling
*/
@@ -1216,6 +1219,37 @@ public final class Bukkit {
public static boolean suggestPlayerNamesWhenNullTabCompletions() {
return server.suggestPlayerNamesWhenNullTabCompletions();
}
+
+ /**
+ * Creates a PlayerProfile for the specified uuid, with name as null
+ * @param uuid UUID to create profile for
+ * @return A PlayerProfile object
+ */
+ public static com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nonnull UUID uuid) {
+ return server.createProfile(uuid);
+ }
+
+ /**
+ * Creates a PlayerProfile for the specified name, with UUID as null
+ * @param name Name to create profile for
+ * @return A PlayerProfile object
+ */
+ public static com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nonnull String name) {
+ return server.createProfile(name);
+ }
+
+ /**
+ * Creates a PlayerProfile for the specified name/uuid
+ *
+ * Both UUID and Name can not be null at same time. One must be supplied.
+ *
+ * @param uuid UUID to create profile for
+ * @param name Name to create profile for
+ * @return A PlayerProfile object
+ */
+ public static com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nullable UUID uuid, @Nullable String name) {
+ return server.createProfile(uuid, name);
+ }
// Paper end
public static Server.Spigot spigot()
diff --git a/src/main/java/org/bukkit/Server.java b/src/main/java/org/bukkit/Server.java
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index 87ab9d2b8..f2ee6516e 100644
--- a/src/main/java/org/bukkit/Server.java
+++ b/src/main/java/org/bukkit/Server.java
@@ -45,6 +45,9 @@ import org.bukkit.generator.ChunkGenerator;
import org.bukkit.inventory.ItemFactory;
import org.bukkit.inventory.meta.ItemMeta;
+import javax.annotation.Nullable; // Paper
+import javax.annotation.Nonnull; // Paper
+
/**
* Represents a server implementation.
*/
@@ -1041,5 +1044,30 @@ public interface Server extends PluginMessageRecipient {
* @return true if player names should be suggested
*/
boolean suggestPlayerNamesWhenNullTabCompletions();
+
+ /**
+ * Creates a PlayerProfile for the specified uuid, with name as null
+ * @param uuid UUID to create profile for
+ * @return A PlayerProfile object
+ */
+ com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nonnull UUID uuid);
+
+ /**
+ * Creates a PlayerProfile for the specified name, with UUID as null
+ * @param name Name to create profile for
+ * @return A PlayerProfile object
+ */
+ com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nonnull String name);
+
+ /**
+ * Creates a PlayerProfile for the specified name/uuid
+ *
+ * Both UUID and Name can not be null at same time. One must be supplied.
+ *
+ * @param uuid UUID to create profile for
+ * @param name Name to create profile for
+ * @return A PlayerProfile object
+ */
+ com.destroystokyo.paper.profile.PlayerProfile createProfile(@Nullable UUID uuid, @Nullable String name);
// Paper end
}
--
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2.18.0