testserver/patches/server/0358-Optimize-call-to-getFl...

20 lines
1.1 KiB
Diff
Raw Normal View History

2021-06-11 12:02:28 +00:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: BrodyBeckwith <brody@beckwith.dev>
Date: Tue, 14 Jan 2020 17:49:03 -0500
Subject: [PATCH] Optimize call to getFluid for explosions
diff --git a/src/main/java/net/minecraft/world/level/Explosion.java b/src/main/java/net/minecraft/world/level/Explosion.java
2021-06-13 19:29:58 +00:00
index edc0845ae735a9cf3e0f1a3a2b7eabf726d62744..cdf214fca3b0055efa56702470d9d2f890a8aead 100644
2021-06-11 12:02:28 +00:00
--- a/src/main/java/net/minecraft/world/level/Explosion.java
+++ b/src/main/java/net/minecraft/world/level/Explosion.java
2021-06-13 19:29:58 +00:00
@@ -174,7 +174,7 @@ public class Explosion {
2021-06-11 12:02:28 +00:00
for (float f1 = 0.3F; f > 0.0F; f -= 0.22500001F) {
BlockPos blockposition = new BlockPos(d4, d5, d6);
BlockState iblockdata = this.level.getBlockState(blockposition);
- FluidState fluid = this.level.getFluidState(blockposition);
+ FluidState fluid = iblockdata.getFluidState(); // Paper
2021-06-13 19:29:58 +00:00
if (!this.level.isInWorldBounds(blockposition)) {
break;