128 lines
6.5 KiB
Diff
128 lines
6.5 KiB
Diff
|
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
|
||
|
From: CullanP <cullanpage@gmail.com>
|
||
|
Date: Thu, 3 Mar 2016 02:13:38 -0600
|
||
|
Subject: [PATCH] Avoid hopper searches if there are no items
|
||
|
|
||
|
Hoppers searching for items and minecarts is the most expensive part of hopper ticking.
|
||
|
We keep track of the number of minecarts and items in a chunk.
|
||
|
If there are no items in the chunk, we skip searching for items.
|
||
|
If there are no minecarts in the chunk, we skip searching for them.
|
||
|
|
||
|
Usually hoppers aren't near items, so we can skip most item searches.
|
||
|
And since minecart hoppers are used _very_ rarely near we can avoid alot of searching there.
|
||
|
|
||
|
Combined, this adds up a lot.
|
||
|
|
||
|
diff --git a/src/main/java/net/minecraft/world/entity/EntitySelector.java b/src/main/java/net/minecraft/world/entity/EntitySelector.java
|
||
|
index d3640975c5a33b4911428760691215905b987385..e7facd849e3511c64b4ae44b34382f4a4985f2a4 100644
|
||
|
--- a/src/main/java/net/minecraft/world/entity/EntitySelector.java
|
||
|
+++ b/src/main/java/net/minecraft/world/entity/EntitySelector.java
|
||
|
@@ -16,6 +16,7 @@ public final class EntitySelector {
|
||
|
public static final Predicate<Entity> ENTITY_NOT_BEING_RIDDEN = (entity) -> {
|
||
|
return entity.isAlive() && !entity.isVehicle() && !entity.isPassenger();
|
||
|
};
|
||
|
+ public static final Predicate<Entity> isInventory() { return CONTAINER_ENTITY_SELECTOR; } // Paper - OBFHELPER
|
||
|
public static final Predicate<Entity> CONTAINER_ENTITY_SELECTOR = (entity) -> {
|
||
|
return entity instanceof Container && entity.isAlive();
|
||
|
};
|
||
|
diff --git a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
|
||
|
index 85861545ec4620a6cfd06876dad091637bd29b0b..4fef3abe4b416cbebe1b456468b5c3e162de18f1 100644
|
||
|
--- a/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
|
||
|
+++ b/src/main/java/net/minecraft/world/level/chunk/LevelChunk.java
|
||
|
@@ -31,10 +31,13 @@ import net.minecraft.server.level.ChunkHolder;
|
||
|
import net.minecraft.server.level.ServerChunkCache;
|
||
|
import net.minecraft.server.level.ServerLevel;
|
||
|
import net.minecraft.util.Mth;
|
||
|
+import net.minecraft.world.Container;
|
||
|
import net.minecraft.world.entity.Entity;
|
||
|
+import net.minecraft.world.entity.EntitySelector;
|
||
|
import net.minecraft.world.entity.EntityType;
|
||
|
import net.minecraft.world.entity.boss.EnderDragonPart;
|
||
|
import net.minecraft.world.entity.boss.enderdragon.EnderDragon;
|
||
|
+import net.minecraft.world.entity.item.ItemEntity;
|
||
|
import net.minecraft.world.level.ChunkPos;
|
||
|
import net.minecraft.world.level.ChunkTickList;
|
||
|
import net.minecraft.world.level.EmptyTickList;
|
||
|
@@ -122,6 +125,10 @@ public class LevelChunk implements ChunkAccess {
|
||
|
return removed;
|
||
|
}
|
||
|
}
|
||
|
+ // Track the number of minecarts and items
|
||
|
+ // Keep this synced with entitySlices.add() and entitySlices.remove()
|
||
|
+ private final int[] itemCounts = new int[16];
|
||
|
+ private final int[] inventoryEntityCounts = new int[16];
|
||
|
// Paper end
|
||
|
|
||
|
public LevelChunk(Level world, ChunkPos pos, ChunkBiomeContainer biomes, UpgradeData upgradeData, TickList<Block> blockTickScheduler, TickList<Fluid> fluidTickScheduler, long inhabitedTime, @Nullable LevelChunkSection[] sections, @Nullable Consumer<LevelChunk> loadToWorldConsumer) {
|
||
|
@@ -581,6 +588,13 @@ public class LevelChunk implements ChunkAccess {
|
||
|
entity.zChunk = this.chunkPos.z;
|
||
|
this.entities.add(entity); // Paper - per chunk entity list
|
||
|
this.entitySlices[k].add(entity);
|
||
|
+ // Paper start
|
||
|
+ if (entity instanceof ItemEntity) {
|
||
|
+ itemCounts[k]++;
|
||
|
+ } else if (entity instanceof Container) {
|
||
|
+ inventoryEntityCounts[k]++;
|
||
|
+ }
|
||
|
+ // Paper end
|
||
|
entity.entitySlice = this.entitySlices[k]; // Paper
|
||
|
this.markUnsaved(); // Paper
|
||
|
}
|
||
|
@@ -614,6 +628,11 @@ public class LevelChunk implements ChunkAccess {
|
||
|
if (!this.entitySlices[section].remove(entity)) {
|
||
|
return;
|
||
|
}
|
||
|
+ if (entity instanceof ItemEntity) {
|
||
|
+ itemCounts[section]--;
|
||
|
+ } else if (entity instanceof Container) {
|
||
|
+ inventoryEntityCounts[section]--;
|
||
|
+ }
|
||
|
entityCounts.decrement(entity.getMinecraftKeyString());
|
||
|
this.markUnsaved(); // Paper
|
||
|
// Paper end
|
||
|
@@ -899,6 +918,14 @@ public class LevelChunk implements ChunkAccess {
|
||
|
for (int k = i; k <= j; ++k) {
|
||
|
Iterator iterator = this.entitySlices[k].iterator(); // Spigot
|
||
|
|
||
|
+ // Paper start - Don't search for inventories if we have none, and that is all we want
|
||
|
+ /*
|
||
|
+ * We check if they want inventories by seeing if it is the static `IEntitySelector.d`
|
||
|
+ *
|
||
|
+ * Make sure the inventory selector stays in sync.
|
||
|
+ * It should be the one that checks `var1 instanceof IInventory && var1.isAlive()`
|
||
|
+ */
|
||
|
+ if (predicate == EntitySelector.isInventory() && inventoryEntityCounts[k] <= 0) continue;
|
||
|
while (iterator.hasNext()) {
|
||
|
T entity = (T) iterator.next(); // CraftBukkit - decompile error
|
||
|
if (entity.shouldBeRemoved) continue; // Paper
|
||
|
@@ -919,9 +946,29 @@ public class LevelChunk implements ChunkAccess {
|
||
|
i = Mth.clamp(i, 0, this.entitySlices.length - 1);
|
||
|
j = Mth.clamp(j, 0, this.entitySlices.length - 1);
|
||
|
|
||
|
+ // Paper start
|
||
|
+ int[] counts;
|
||
|
+ if (ItemEntity.class.isAssignableFrom(entityClass)) {
|
||
|
+ counts = itemCounts;
|
||
|
+ } else if (Container.class.isAssignableFrom(entityClass)) {
|
||
|
+ counts = inventoryEntityCounts;
|
||
|
+ } else {
|
||
|
+ counts = null;
|
||
|
+ }
|
||
|
+ // Paper end
|
||
|
for (int k = i; k <= j; ++k) {
|
||
|
+ if (counts != null && counts[k] <= 0) continue; // Paper - Don't check a chunk if it doesn't have the type we are looking for
|
||
|
Iterator iterator = this.entitySlices[k].iterator(); // Spigot
|
||
|
|
||
|
+ // Paper start - Don't search for inventories if we have none, and that is all we want
|
||
|
+ /*
|
||
|
+ * We check if they want inventories by seeing if it is the static `IEntitySelector.d`
|
||
|
+ *
|
||
|
+ * Make sure the inventory selector stays in sync.
|
||
|
+ * It should be the one that checks `var1 instanceof IInventory && var1.isAlive()`
|
||
|
+ */
|
||
|
+ if (predicate == EntitySelector.isInventory() && inventoryEntityCounts[k] <= 0) continue;
|
||
|
+ // Paper end
|
||
|
while (iterator.hasNext()) {
|
||
|
T t0 = (T) iterator.next(); // CraftBukkit - decompile error
|
||
|
if (t0.shouldBeRemoved) continue; // Paper
|