43 lines
2.3 KiB
Diff
43 lines
2.3 KiB
Diff
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Zach Brown <zach.brown@destroystokyo.com>
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Date: Sat, 18 Feb 2017 19:29:58 -0600
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Subject: [PATCH] Do not let armorstands drown
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diff --git a/src/main/java/net/minecraft/world/entity/LivingEntity.java b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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index 3908f54e2216c635d47f8256bac455e7207a5bc6..c1786fcabeaee5732e9197db04268c5c4e164339 100644
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--- a/src/main/java/net/minecraft/world/entity/LivingEntity.java
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+++ b/src/main/java/net/minecraft/world/entity/LivingEntity.java
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@@ -335,6 +335,7 @@ public abstract class LivingEntity extends Entity {
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super.checkFallDamage(heightDifference, onGround, landedState, landedPosition);
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}
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+ public boolean canBreatheUnderwater() { return this.canBreatheUnderwater(); } // Paper - OBFHELPER
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public boolean canBreatheUnderwater() {
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return this.getMobType() == MobType.UNDEAD;
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}
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@@ -378,7 +379,7 @@ public abstract class LivingEntity extends Entity {
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if (this.isAlive()) {
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if (this.isEyeInFluid((Tag) FluidTags.WATER) && !this.level.getBlockState(new BlockPos(this.getX(), this.getEyeY(), this.getZ())).is(Blocks.BUBBLE_COLUMN)) {
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- if (!this.canBreatheUnderwater() && !MobEffectUtil.c(this) && !flag1) {
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+ if (!this.canBreatheUnderwater() && !MobEffectUtil.c(this) && !flag1) { // Paper - use OBFHELPER so it can be overridden
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this.setAirSupply(this.decreaseAirSupply(this.getAirSupply()));
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if (this.getAirSupply() == -20) {
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this.setAirSupply(0);
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diff --git a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
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index 8b6ec9ddf0d47bf4369b247e764f75893ab15781..59239e202e8e99870ce3be515d2f040ad9786892 100644
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--- a/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
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+++ b/src/main/java/net/minecraft/world/entity/decoration/ArmorStand.java
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@@ -868,5 +868,10 @@ public class ArmorStand extends LivingEntity {
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super.move(type, movement);
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}
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}
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+
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+ @Override
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+ public boolean canBreatheUnderwater() { // Skips a bit of damage handling code, probably a micro-optimization
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+ return true;
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+ }
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// Paper end
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}
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