testserver/CraftBukkit-Patches/0071-Improve-AutoSave-Mecha...

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2015-02-12 14:25:18 +00:00
From cd3da7aec9a483428048439ad92f4eb66335656c Mon Sep 17 00:00:00 2001
From: md_5 <git@md-5.net>
Date: Sun, 12 Jan 2014 21:07:18 +1100
Subject: [PATCH] Improve AutoSave Mechanism
The problem here is that MinecraftServer.save(..), will attempt to sleep whilst all pending chunks are written to disk.
however due to various and complicated bugs, it will wait for an incorrect amount of chunks, which may cause it to sleep for an overly long amount of time.
Instead we will mimic the save-all command in its behaviour, which is both safe and performant.
Also, only save modified chunks, or chunks with entities after 4 auto save passes
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
index 372d90f..c0e2a50 100644
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -905,7 +905,7 @@ public class Chunk {
if (this.r && this.world.getTime() != this.lastSaved || this.q) {
return true;
}
- } else if (this.r && this.world.getTime() >= this.lastSaved + 600L) {
+ } else if (this.r && this.world.getTime() >= this.lastSaved + MinecraftServer.getServer().autosavePeriod * 4) { // Spigot - Only save if we've passed 2 auto save intervals without modification
return true;
}
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
2015-02-12 14:25:18 +00:00
index 0ee0c21..bc0c405 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
2015-02-12 14:25:18 +00:00
@@ -634,7 +634,17 @@ public abstract class MinecraftServer implements ICommandListener, Runnable, IAs
SpigotTimings.worldSaveTimer.startTiming(); // Spigot
this.methodProfiler.a("save");
this.v.savePlayers();
- this.saveChunks(true);
+ // Spigot Start
+ // We replace this with saving each individual world as this.saveChunks(...) is broken,
+ // and causes the main thread to sleep for random amounts of time depending on chunk activity
+ // Also pass flag to only save modified chunks
+ server.playerCommandState = true;
+ for (World world : worlds) {
+ world.getWorld().save(false);
+ }
+ server.playerCommandState = false;
+ // this.saveChunks(true);
+ // Spigot End
this.methodProfiler.b();
SpigotTimings.worldSaveTimer.stopTiming(); // Spigot
}
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
2015-02-12 14:25:18 +00:00
index 204acdb..660fd07 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
2015-01-12 09:08:41 +00:00
@@ -718,12 +718,17 @@ public class CraftWorld implements World {
}
public void save() {
+ // Spigot start
+ save(true);
+ }
+ public void save(boolean forceSave) {
+ // Spigot end
this.server.checkSaveState();
try {
boolean oldSave = world.savingDisabled;
world.savingDisabled = false;
- world.save(true, null);
+ world.save(forceSave, null); // Spigot
world.savingDisabled = oldSave;
} catch (ExceptionWorldConflict ex) {
--
2.1.0