testserver/patches/server-unmapped/0424-Don-t-tick-dead-player...

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2021-06-11 12:02:28 +00:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 2 Apr 2020 17:16:48 -0400
Subject: [PATCH] Don't tick dead players
Causes sync chunk loads and who knows what all else.
This is safe because Spectators are skipped in unloaded chunks too in vanilla.
diff --git a/src/main/java/net/minecraft/server/level/EntityPlayer.java b/src/main/java/net/minecraft/server/level/EntityPlayer.java
index c0e32b13e79fa6b34ac9448d2f74339bb771274f..e3721287cc18c8df81d1353084364966eb3f55ab 100644
--- a/src/main/java/net/minecraft/server/level/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/level/EntityPlayer.java
@@ -609,7 +609,7 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
public void playerTick() {
try {
- if (!this.isSpectator() || this.world.isLoaded(this.getChunkCoordinates())) {
+ if (valid && !this.isSpectator() || this.world.isLoaded(this.getChunkCoordinates())) { // Paper - don't tick dead players that are not in the world currently (pending respawn)
super.tick();
}