2017-06-19 01:36:55 +00:00
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From 6d3f482a0e531d256ae01e19f155152fcf559782 Mon Sep 17 00:00:00 2001
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2016-03-31 23:29:06 +00:00
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From: Aikar <aikar@aikar.co>
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Date: Thu, 31 Mar 2016 19:17:58 -0400
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Subject: [PATCH] Do not load chunks for light checks
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Should only happen for blocks on the edge that uses neighbors light level
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(certain blocks). In that case, there will be 3-4 other neighbors to get a light level from.
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diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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2017-06-19 01:36:55 +00:00
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index 815ca3b5..553d9724 100644
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2016-03-31 23:29:06 +00:00
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--- a/src/main/java/net/minecraft/server/World.java
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+++ b/src/main/java/net/minecraft/server/World.java
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2017-05-14 18:05:01 +00:00
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@@ -762,6 +762,7 @@ public abstract class World implements IBlockAccess {
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2016-03-31 23:29:06 +00:00
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if (blockposition.getY() >= 256) {
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blockposition = new BlockPosition(blockposition.getX(), 255, blockposition.getZ());
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}
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+ if (!this.isLoaded(blockposition)) return 0; // Paper
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Chunk chunk = this.getChunkAtWorldCoords(blockposition);
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--
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2017-06-19 01:36:55 +00:00
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2.13.1.windows.2
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2016-03-31 23:29:06 +00:00
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