testserver/patches/server/0407-Wait-for-Async-Tasks-d...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sun, 10 May 2020 22:16:17 -0400
Subject: [PATCH] Wait for Async Tasks during shutdown
Server.reload() had this logic to give time for tasks to shutdown,
however shutdown did not...
Adds a 5 second grace period for any async tasks to finish and warns
if any are still running after that delay just as reload does.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
2022-11-03 21:03:31 +00:00
index 7c7114193fadc6c14d6d8a87cc2d734eaa68b864..fb2d02ad6f6a4a1c69dde06e7e193aaef8655028 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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@@ -921,6 +921,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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// CraftBukkit start
if (this.server != null) {
this.server.disablePlugins();
+ this.server.waitForAsyncTasksShutdown(); // Paper
}
// CraftBukkit end
if (this.getConnection() != null) {
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
2022-11-03 21:03:31 +00:00
index f1134bce181e8ea5eebb241e3af9691390cd2533..e8e31ddaa7fa87b9854961dd44abff9ddb6a6142 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -1011,6 +1011,35 @@ public final class CraftServer implements Server {
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org.spigotmc.WatchdogThread.hasStarted = true; // Paper - Disable watchdog early timeout on reload
}
+ // Paper start
+ public void waitForAsyncTasksShutdown() {
+ int pollCount = 0;
+
+ // Wait for at most 5 seconds for plugins to close their threads
+ while (pollCount < 10*5 && getScheduler().getActiveWorkers().size() > 0) {
+ try {
+ Thread.sleep(100);
+ } catch (InterruptedException e) {}
+ pollCount++;
+ }
+
+ List<BukkitWorker> overdueWorkers = getScheduler().getActiveWorkers();
+ for (BukkitWorker worker : overdueWorkers) {
+ Plugin plugin = worker.getOwner();
+ String author = "<NoAuthorGiven>";
+ if (plugin.getDescription().getAuthors().size() > 0) {
+ author = plugin.getDescription().getAuthors().get(0);
+ }
+ getLogger().log(Level.SEVERE, String.format(
+ "Nag author: '%s' of '%s' about the following: %s",
+ author,
+ plugin.getDescription().getName(),
+ "This plugin is not properly shutting down its async tasks when it is being shut down. This task may throw errors during the final shutdown logs and might not complete before process dies."
+ ));
+ }
+ }
+ // Paper end
+
@Override
public void reloadData() {
ReloadCommand.reload(console);