testserver/patches/server/0181-Implement-extended-Pap...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Minecrell <minecrell@minecrell.net>
Date: Wed, 11 Oct 2017 15:56:26 +0200
Subject: [PATCH] Implement extended PaperServerListPingEvent
diff --git a/src/main/java/com/destroystokyo/paper/network/PaperServerListPingEventImpl.java b/src/main/java/com/destroystokyo/paper/network/PaperServerListPingEventImpl.java
new file mode 100644
index 0000000000000000000000000000000000000000..2b10ce4ce36e519b757af96cb80921dfc3f09418
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--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/network/PaperServerListPingEventImpl.java
@@ -0,0 +1,31 @@
+package com.destroystokyo.paper.network;
+
+import com.destroystokyo.paper.event.server.PaperServerListPingEvent;
+import net.minecraft.server.MinecraftServer;
+import net.minecraft.server.level.ServerPlayer;
+import org.bukkit.entity.Player;
+import org.bukkit.util.CachedServerIcon;
+
+import javax.annotation.Nullable;
+
+class PaperServerListPingEventImpl extends PaperServerListPingEvent {
+
+ private final MinecraftServer server;
+
+ PaperServerListPingEventImpl(MinecraftServer server, StatusClient client, int protocolVersion, @Nullable CachedServerIcon icon) {
+ super(client, server.server.motd(), server.previewsChat(), server.getPlayerCount(), server.getMaxPlayers(),
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+ server.getServerModName() + ' ' + server.getServerVersion(), protocolVersion, icon);
+ this.server = server;
+ }
+
+ @Override
+ protected final Object[] getOnlinePlayers() {
+ return this.server.getPlayerList().players.toArray();
+ }
+
+ @Override
+ protected final Player getBukkitPlayer(Object player) {
+ return ((ServerPlayer) player).getBukkitEntity();
+ }
+
+}
diff --git a/src/main/java/com/destroystokyo/paper/network/PaperStatusClient.java b/src/main/java/com/destroystokyo/paper/network/PaperStatusClient.java
new file mode 100644
index 0000000000000000000000000000000000000000..d926ad804355ee2fdc5910b2505e8671602acdab
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/network/PaperStatusClient.java
@@ -0,0 +1,11 @@
+package com.destroystokyo.paper.network;
+
+import net.minecraft.network.Connection;
+
+class PaperStatusClient extends PaperNetworkClient implements StatusClient {
+
+ PaperStatusClient(Connection networkManager) {
+ super(networkManager);
+ }
+
+}
diff --git a/src/main/java/com/destroystokyo/paper/network/StandardPaperServerListPingEventImpl.java b/src/main/java/com/destroystokyo/paper/network/StandardPaperServerListPingEventImpl.java
new file mode 100644
index 0000000000000000000000000000000000000000..4c2351b03b58511b80017b58ee9b20ab5193adc9
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/network/StandardPaperServerListPingEventImpl.java
@@ -0,0 +1,110 @@
+package com.destroystokyo.paper.network;
+
+import com.destroystokyo.paper.profile.CraftPlayerProfile;
+import com.destroystokyo.paper.profile.PlayerProfile;
+import com.google.common.base.MoreObjects;
+import com.google.common.base.Strings;
+import com.mojang.authlib.GameProfile;
+import io.papermc.paper.adventure.AdventureComponent;
+import java.util.List;
+import java.util.UUID;
+import javax.annotation.Nonnull;
+import net.minecraft.network.Connection;
+import net.minecraft.network.protocol.status.ClientboundStatusResponsePacket;
+import net.minecraft.network.protocol.status.ServerStatus;
+import net.minecraft.server.MinecraftServer;
+
+public final class StandardPaperServerListPingEventImpl extends PaperServerListPingEventImpl {
+
+ private static final GameProfile[] EMPTY_PROFILES = new GameProfile[0];
+ private static final UUID FAKE_UUID = new UUID(0, 0);
+
+ private GameProfile[] originalSample;
+
+ private StandardPaperServerListPingEventImpl(MinecraftServer server, Connection networkManager, ServerStatus ping) {
+ super(server, new PaperStatusClient(networkManager), ping.getVersion() != null ? ping.getVersion().getProtocol() : -1, server.server.getServerIcon());
+ this.originalSample = ping.getPlayers() == null ? null : ping.getPlayers().getSample(); // GH-1473 - pre-tick race condition NPE
+ }
+
+ @Nonnull
+ @Override
+ public List<PlayerProfile> getPlayerSample() {
+ List<PlayerProfile> sample = super.getPlayerSample();
+
+ if (this.originalSample != null) {
+ for (GameProfile profile : this.originalSample) {
+ sample.add(CraftPlayerProfile.asBukkitCopy(profile));
+ }
+ this.originalSample = null;
+ }
+
+ return sample;
+ }
+
+ private GameProfile[] getPlayerSampleHandle() {
+ if (this.originalSample != null) {
+ return this.originalSample;
+ }
+
+ List<PlayerProfile> entries = super.getPlayerSample();
+ if (entries.isEmpty()) {
+ return EMPTY_PROFILES;
+ }
+
+ GameProfile[] profiles = new GameProfile[entries.size()];
+ for (int i = 0; i < profiles.length; i++) {
+ /*
+ * Avoid null UUIDs/names since that will make the response invalid
+ * on the client.
+ * Instead, fall back to a fake/empty UUID and an empty string as name.
+ * This can be used to create custom lines in the player list that do not
+ * refer to a specific player.
+ */
+
+ PlayerProfile profile = entries.get(i);
+ if (profile.getId() != null && profile.getName() != null) {
+ profiles[i] = CraftPlayerProfile.asAuthlib(profile);
+ } else {
+ profiles[i] = new GameProfile(MoreObjects.firstNonNull(profile.getId(), FAKE_UUID), Strings.nullToEmpty(profile.getName()));
+ }
+ }
+
+ return profiles;
+ }
+
+ @SuppressWarnings("deprecation")
+ public static void processRequest(MinecraftServer server, Connection networkManager) {
+ StandardPaperServerListPingEventImpl event = new StandardPaperServerListPingEventImpl(server, networkManager, server.getStatus());
+ server.server.getPluginManager().callEvent(event);
+
+ // Close connection immediately if event is cancelled
+ if (event.isCancelled()) {
+ networkManager.disconnect(null);
+ return;
+ }
+
+ // Setup response
+ ServerStatus ping = new ServerStatus();
+
+ // Description
+ ping.setDescription(new AdventureComponent(event.motd()));
+
+ // Players
+ if (!event.shouldHidePlayers()) {
+ ping.setPlayers(new ServerStatus.Players(event.getMaxPlayers(), event.getNumPlayers()));
+ ping.getPlayers().setSample(event.getPlayerSampleHandle());
+ }
+
+ // Version
+ ping.setVersion(new ServerStatus.Version(event.getVersion(), event.getProtocolVersion()));
+
+ // Favicon
+ if (event.getServerIcon() != null) {
+ ping.setFavicon(event.getServerIcon().getData());
+ }
+
+ // Send response
+ networkManager.send(new ClientboundStatusResponsePacket(ping));
+ }
+
+}
diff --git a/src/main/java/net/minecraft/network/protocol/status/ClientboundStatusResponsePacket.java b/src/main/java/net/minecraft/network/protocol/status/ClientboundStatusResponsePacket.java
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index 67455a5ba75c9b816213e44d6872c5ddf8e27e98..23efad80934930beadf15e65781551d4ba7ff81b 100644
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--- a/src/main/java/net/minecraft/network/protocol/status/ClientboundStatusResponsePacket.java
+++ b/src/main/java/net/minecraft/network/protocol/status/ClientboundStatusResponsePacket.java
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@@ -10,7 +10,9 @@ import net.minecraft.util.GsonHelper;
import net.minecraft.util.LowerCaseEnumTypeAdapterFactory;
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public class ClientboundStatusResponsePacket implements Packet<ClientStatusPacketListener> {
- private static final Gson GSON = (new GsonBuilder()).registerTypeAdapter(ServerStatus.Version.class, new ServerStatus.Version.Serializer()).registerTypeAdapter(ServerStatus.Players.class, new ServerStatus.Players.Serializer()).registerTypeAdapter(ServerStatus.class, new ServerStatus.Serializer()).registerTypeHierarchyAdapter(Component.class, new Component.Serializer()).registerTypeHierarchyAdapter(Style.class, new Style.Serializer()).registerTypeAdapterFactory(new LowerCaseEnumTypeAdapterFactory()).create();
+ private static final Gson GSON = (new GsonBuilder()).registerTypeAdapter(ServerStatus.Version.class, new ServerStatus.Version.Serializer()).registerTypeAdapter(ServerStatus.Players.class, new ServerStatus.Players.Serializer()).registerTypeAdapter(ServerStatus.class, new ServerStatus.Serializer()).registerTypeHierarchyAdapter(Component.class, new Component.Serializer()).registerTypeHierarchyAdapter(Style.class, new Style.Serializer()).registerTypeAdapterFactory(new LowerCaseEnumTypeAdapterFactory())
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+ .registerTypeAdapter(io.papermc.paper.adventure.AdventureComponent.class, new io.papermc.paper.adventure.AdventureComponent.Serializer())
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+ .create();
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private final ServerStatus status;
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public ClientboundStatusResponsePacket(ServerStatus metadata) {
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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index 3bd4b16da49a730326f5b9039649eb59e3043bd0..d65423b8d7b69db79de05587efba13008602f743 100644
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -2,6 +2,9 @@ package net.minecraft.server;
import com.google.common.base.Splitter;
import com.google.common.collect.ImmutableList;
+import co.aikar.timings.Timings;
+import com.destroystokyo.paper.event.server.PaperServerListPingEvent;
+import com.google.common.base.Stopwatch;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import com.google.common.collect.Sets;
Rewrite chunk system (#8177) Patch documentation to come Issues with the old system that are fixed now: - World generation does not scale with cpu cores effectively. - Relies on the main thread for scheduling and maintaining chunk state, dropping chunk load/generate rates at lower tps. - Unreliable prioritisation of chunk gen/load calls that block the main thread. - Shutdown logic is utterly unreliable, as it has to wait for all chunks to unload - is it guaranteed that the chunk system is in a state on shutdown that it can reliably do this? Watchdog shutdown also typically failed due to thread checks, which is now resolved. - Saving of data is not unified (i.e can save chunk data without saving entity data, poses problems for desync if shutdown is really abnormal. - Entities are not loaded with chunks. This caused quite a bit of headache for Chunk#getEntities API, but now the new chunk system loads entities with chunks so that they are ready whenever the chunk loads in. Effectively brings the behavior back to 1.16 era, but still storing entities in their own separate regionfiles. The above list is not complete. The patch documentation will complete it. New chunk system hard relies on starlight and dataconverter, and most importantly the new concurrent utilities in ConcurrentUtil. Some of the old async chunk i/o interface (i.e the old file io thread reroutes _some_ calls to the new file io thread) is kept for plugin compat reasons. It will be removed in the next major version of minecraft. The old legacy chunk system patches have been moved to the removed folder in case we need them again.
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@@ -1303,7 +1306,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
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this.lastServerStatus = i;
this.status.setPlayers(new ServerStatus.Players(this.getMaxPlayers(), this.getPlayerCount()));
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if (!this.hidesOnlinePlayers()) {
- GameProfile[] agameprofile = new GameProfile[Math.min(this.getPlayerCount(), 12)];
+ GameProfile[] agameprofile = new GameProfile[Math.min(this.getPlayerCount(), org.spigotmc.SpigotConfig.playerSample)]; // Paper
int j = Mth.nextInt(this.random, 0, this.getPlayerCount() - agameprofile.length);
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for (int k = 0; k < agameprofile.length; ++k) {
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diff --git a/src/main/java/net/minecraft/server/network/ServerStatusPacketListenerImpl.java b/src/main/java/net/minecraft/server/network/ServerStatusPacketListenerImpl.java
index a426adfba3fccf1815177e0b8065684c9497ef45..29a22da1b94d51300481c071aa16bfd8cd02178f 100644
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--- a/src/main/java/net/minecraft/server/network/ServerStatusPacketListenerImpl.java
+++ b/src/main/java/net/minecraft/server/network/ServerStatusPacketListenerImpl.java
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@@ -46,6 +46,8 @@ public class ServerStatusPacketListenerImpl implements ServerStatusPacketListene
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this.connection.disconnect(ServerStatusPacketListenerImpl.DISCONNECT_REASON);
} else {
this.hasRequestedStatus = true;
+ // Paper start - Replace everything
+ /*
// CraftBukkit start
// this.connection.send(new PacketStatusOutServerInfo(this.server.getStatus()));
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final Object[] players = this.server.getPlayerList().players.toArray();
@@ -150,6 +152,9 @@ public class ServerStatusPacketListenerImpl implements ServerStatusPacketListene
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this.connection.send(new ClientboundStatusResponsePacket(ping));
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// CraftBukkit end
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+ */
+ com.destroystokyo.paper.network.StandardPaperServerListPingEventImpl.processRequest(this.server, this.connection);
+ // Paper end
}
}
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diff --git a/src/main/java/org/spigotmc/SpigotConfig.java b/src/main/java/org/spigotmc/SpigotConfig.java
index c2e3d32e51902503af88f089e366e784f42d999a..645643d102118ad4916a152abfb9ab0d02751e11 100644
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--- a/src/main/java/org/spigotmc/SpigotConfig.java
+++ b/src/main/java/org/spigotmc/SpigotConfig.java
@@ -289,7 +289,7 @@ public class SpigotConfig
public static int playerSample;
private static void playerSample()
{
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- SpigotConfig.playerSample = SpigotConfig.getInt( "settings.sample-count", 12 );
+ SpigotConfig.playerSample = Math.max( SpigotConfig.getInt( "settings.sample-count", 12 ), 0 ); // Paper - Avoid negative counts
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Bukkit.getLogger().log( Level.INFO, "Server Ping Player Sample Count: {0}", playerSample ); // Paper - Use logger
}