2020-05-06 09:48:49 +00:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
2017-11-16 12:37:52 +00:00
From: Shane Freeder <theboyetronic@gmail.com>
Date: Thu, 16 Nov 2017 12:12:41 +0000
Subject: [PATCH] use CB BlockState implementations for captured blocks
When modifying the world, CB will store a copy of the affected
blocks in order to restore their state in the case that the event
is cancelled. This change only modifies the collection of blocks
in the world by normal means, e.g. not during tree population,
as the potentially marginal overheads would serve no advantage.
CB was using a CraftBlockState for all blocks, which causes issues
should any block that uses information beyond a data ID would suffer
from missing information, e.g. Skulls.
By using CBs CraftBlock#getState(), we will maintain a proper copy of
the blockstate that will be valid for restoration, as opposed to dropping
information on restoration when the event is cancelled.
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index f3ac45a5936c2fbf3b013bfbb904effed5241e15..33444cd8aec8ce39fb4fef232909cd42ef036d54 100644
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--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
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@@ -71,7 +71,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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public boolean captureBlockStates = false;
public boolean captureTreeGeneration = false;
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- public Map<BlockPosition, CapturedBlockState> capturedBlockStates = new java.util.LinkedHashMap<>();
+ public Map<BlockPosition, org.bukkit.craftbukkit.block.CraftBlockState> capturedBlockStates = new java.util.LinkedHashMap<>(); // Paper
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public Map<BlockPosition, TileEntity> capturedTileEntities = new HashMap<>();
public List<EntityItem> captureDrops;
public long ticksPerAnimalSpawns;
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@@ -293,7 +293,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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public boolean a(BlockPosition blockposition, IBlockData iblockdata, int i, int j) {
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// CraftBukkit start - tree generation
if (this.captureTreeGeneration) {
- CapturedBlockState blockstate = capturedBlockStates.get(blockposition);
+ CraftBlockState blockstate = capturedBlockStates.get(blockposition);
if (blockstate == null) {
blockstate = CapturedBlockState.getTreeBlockState(this, blockposition, i);
this.capturedBlockStates.put(blockposition.immutableCopy(), blockstate);
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@@ -313,7 +313,8 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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// CraftBukkit start - capture blockstates
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boolean captured = false;
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if (this.captureBlockStates && !this.capturedBlockStates.containsKey(blockposition)) {
- CapturedBlockState blockstate = CapturedBlockState.getBlockState(this, blockposition, i);
+ CraftBlockState blockstate = (CraftBlockState) world.getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ()).getState(); // Paper - use CB getState to get a suitable snapshot
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+ blockstate.setFlag(i); // Paper - set flag
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this.capturedBlockStates.put(blockposition.immutableCopy(), blockstate);
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captured = true;
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}
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@@ -571,7 +572,7 @@ public abstract class World implements GeneratorAccess, AutoCloseable {
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public IBlockData getType(BlockPosition blockposition) {
// CraftBukkit start - tree generation
if (captureTreeGeneration) {
- CapturedBlockState previous = capturedBlockStates.get(blockposition);
+ CraftBlockState previous = capturedBlockStates.get(blockposition); // Paper
if (previous != null) {
return previous.getHandle();
}