2018-10-05 03:18:46 +00:00
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From 7ebee1455ff20e7424264ecce40e8dd4c8de973c Mon Sep 17 00:00:00 2001
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2018-07-19 05:25:18 +00:00
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From: Aikar <aikar@aikar.co>
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Date: Thu, 19 Jul 2018 01:23:00 -0400
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Subject: [PATCH] Don't process despawn if entity is in a chunk scheduled for
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unload
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This won't happen anyways if the user has
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"skip ticking for entities in chunks scheduled for unload" turned on,
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but if they don't, protect from this instant killing the entity to
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keep it vanilla in behavior
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a player may teleport away, and trigger instant despawn
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diff --git a/src/main/java/net/minecraft/server/EntityInsentient.java b/src/main/java/net/minecraft/server/EntityInsentient.java
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2018-08-31 22:56:57 +00:00
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index 04a1218ed9..141db48f16 100644
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2018-07-19 05:25:18 +00:00
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--- a/src/main/java/net/minecraft/server/EntityInsentient.java
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+++ b/src/main/java/net/minecraft/server/EntityInsentient.java
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2018-08-31 22:56:57 +00:00
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@@ -623,6 +623,8 @@ public abstract class EntityInsentient extends EntityLiving {
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2018-07-19 05:25:18 +00:00
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if (this.persistent) {
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this.ticksFarFromPlayer = 0;
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} else {
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+ Chunk currentChunk = getChunkAtLocation(); // Paper
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2018-08-26 18:11:49 +00:00
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+ if (currentChunk != null && currentChunk.scheduledForUnload != null) return; // Paper
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2018-07-19 05:25:18 +00:00
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EntityHuman entityhuman = this.world.findNearbyPlayer(this, -1.0D);
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if (entityhuman != null && entityhuman.affectsSpawning) { // Paper - Affects Spawning API
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--
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2018-09-28 23:31:59 +00:00
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2.19.0
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2018-07-19 05:25:18 +00:00
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