2020-05-06 07:44:47 +00:00
From 66128649d1111260a8bac1509459a62a354d645f Mon Sep 17 00:00:00 2001
2019-06-09 19:22:44 +00:00
From: Shane Freeder <theboyetronic@gmail.com>
Date: Sun, 9 Jun 2019 03:53:22 +0100
Subject: [PATCH] incremental chunk saving
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
2020-04-24 09:33:33 +00:00
index 071e5e7f72..4867615215 100644
2019-06-09 19:22:44 +00:00
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
2020-01-18 17:28:32 +00:00
@@ -487,4 +487,19 @@ public class PaperWorldConfig {
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keepLoadedRange = (short) (getInt("keep-spawn-loaded-range", Math.min(spigotConfig.viewDistance, 10)) * 16);
log( "Keep Spawn Loaded Range: " + (keepLoadedRange/16));
}
+
+ public int autoSavePeriod = -1;
+ private void autoSavePeriod() {
+ autoSavePeriod = getInt("auto-save-interval", -1);
+ if (autoSavePeriod > 0) {
+ log("Auto Save Interval: " +autoSavePeriod + " (" + (autoSavePeriod / 20) + "s)");
+ } else if (autoSavePeriod < 0) {
+ autoSavePeriod = net.minecraft.server.MinecraftServer.getServer().autosavePeriod;
+ }
+ }
+
+ public int maxAutoSaveChunksPerTick = 24;
+ private void maxAutoSaveChunksPerTick() {
+ maxAutoSaveChunksPerTick = getInt("max-auto-save-chunks-per-tick", 24);
+ }
}
diff --git a/src/main/java/net/minecraft/server/Chunk.java b/src/main/java/net/minecraft/server/Chunk.java
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index 165cb994e8..af0d6aff4d 100644
2019-06-09 19:22:44 +00:00
--- a/src/main/java/net/minecraft/server/Chunk.java
+++ b/src/main/java/net/minecraft/server/Chunk.java
@@ -42,7 +42,7 @@ public class Chunk implements IChunkAccess {
private TickList<Block> o;
private TickList<FluidType> p;
private boolean q;
- private long lastSaved;
+ public long lastSaved; // Paper
private volatile boolean s;
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private long inhabitedTime;
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@Nullable
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diff --git a/src/main/java/net/minecraft/server/ChunkProviderServer.java b/src/main/java/net/minecraft/server/ChunkProviderServer.java
2020-05-01 22:03:47 +00:00
index e6d08756f7..6713b7667a 100644
2019-07-28 00:38:29 +00:00
--- a/src/main/java/net/minecraft/server/ChunkProviderServer.java
+++ b/src/main/java/net/minecraft/server/ChunkProviderServer.java
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@@ -515,6 +515,15 @@ public class ChunkProviderServer extends IChunkProvider {
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} // Paper - Timings
}
+ // Paper start - duplicate save, but call incremental
+ public void saveIncrementally() {
+ this.tickDistanceManager();
+ try (co.aikar.timings.Timing timed = world.timings.chunkSaveData.startTiming()) { // Paper - Timings
+ this.playerChunkMap.saveIncrementally();
+ } // Paper - Timings
+ }
+ // Paper end
+
@Override
public void close() throws IOException {
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// CraftBukkit start
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
Improve mid tick chunk loading, Fix Oversleep, other improvements
Process loads outside of any canSleep check. Original intent was to
only apply those restrictions to generations but realized I had some
checks higher up the call chain.
Reworked the back off strategy to just run every 1 millisecond per world,
and to apply the per tick limit to generations only.
This guarantees that your chunk will load with at most around 1ms delay.
Additionally, fire midTick processing in a few more places, notably the
oversleep section so we can keep processing loads here too which has
a large up to 50ms window...
Speaking of oversleep, we had a bug in our implementation changes for
Timings that caused oversleep to not sleep the correct amount.
Because we now moved it into the NEXT tick instead of THIS tick, the
value of nextTick had already been increased to +50ms, resulting in
the risk of sleeping more than it should, but, more importantly, this
caused every task that was trying to NOT run during oversleep to actually
run during oversleep.
This is now fixed.
Another small tweak is to the /tps command, to no longer show the star when
TPS is right at 20.
Due to ineffeciencies in the sleep precision, TPS is commonly 20.02.
This causes the star to show up almost constantly, so now only show it if
we actually hit a real "catchup".
This commit also improves the changes to the CallbackExecutor, in that
it now is also recursion safe.
It was possible that the executor could run tasks out of desired order
if the executor task scheduled more executor tasks.
We solve this by ensuring new additions do not enter the currently iterated queue.
Each depth level will have its own queue.
Fixes #3220
2020-04-26 03:47:29 +00:00
index 0ee1d8e486..7ecf781263 100644
2019-06-09 19:22:44 +00:00
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
2019-12-12 16:20:43 +00:00
@@ -168,6 +168,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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public static int currentTick = 0; // Paper - Further improve tick loop
public java.util.Queue<Runnable> processQueue = new java.util.concurrent.ConcurrentLinkedQueue<Runnable>();
public int autosavePeriod;
+ public boolean serverAutoSave = false; // Paper
public File bukkitDataPackFolder;
public CommandDispatcher vanillaCommandDispatcher;
private boolean forceTicks;
Improve mid tick chunk loading, Fix Oversleep, other improvements
Process loads outside of any canSleep check. Original intent was to
only apply those restrictions to generations but realized I had some
checks higher up the call chain.
Reworked the back off strategy to just run every 1 millisecond per world,
and to apply the per tick limit to generations only.
This guarantees that your chunk will load with at most around 1ms delay.
Additionally, fire midTick processing in a few more places, notably the
oversleep section so we can keep processing loads here too which has
a large up to 50ms window...
Speaking of oversleep, we had a bug in our implementation changes for
Timings that caused oversleep to not sleep the correct amount.
Because we now moved it into the NEXT tick instead of THIS tick, the
value of nextTick had already been increased to +50ms, resulting in
the risk of sleeping more than it should, but, more importantly, this
caused every task that was trying to NOT run during oversleep to actually
run during oversleep.
This is now fixed.
Another small tweak is to the /tps command, to no longer show the star when
TPS is right at 20.
Due to ineffeciencies in the sleep precision, TPS is commonly 20.02.
This causes the star to show up almost constantly, so now only show it if
we actually hit a real "catchup".
This commit also improves the changes to the CallbackExecutor, in that
it now is also recursion safe.
It was possible that the executor could run tasks out of desired order
if the executor task scheduled more executor tasks.
We solve this by ensuring new additions do not enter the currently iterated queue.
Each depth level will have its own queue.
Fixes #3220
2020-04-26 03:47:29 +00:00
@@ -1113,14 +1114,28 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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this.serverPing.b().a(agameprofile);
}
- if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // CraftBukkit
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- MinecraftServer.LOGGER.debug("Autosave started");
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+ //if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // CraftBukkit // Paper - move down
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+ //MinecraftServer.LOGGER.debug("Autosave started"); // Paper
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+ serverAutoSave = (autosavePeriod > 0 && this.ticks % autosavePeriod == 0); // Paper
this.methodProfiler.enter("save");
+ if (autosavePeriod > 0 && this.ticks % autosavePeriod == 0) { // Paper
this.playerList.savePlayers();
- this.saveChunks(true, false, false);
+ }// Paper
+ // Paper start
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+ for (WorldServer world : getWorlds()) {
+ if (world.paperConfig.autoSavePeriod > 0) {
+ try {
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+ world.saveIncrementally(serverAutoSave);
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+ } catch (ExceptionWorldConflict exceptionWorldConflict) {
+ MinecraftServer.LOGGER.warn(exceptionWorldConflict.getMessage());
+ }
+ }
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+ }
+ // Paper end
+
this.methodProfiler.exit();
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- MinecraftServer.LOGGER.debug("Autosave finished");
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- }
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+ //MinecraftServer.LOGGER.debug("Autosave finished"); // Paper
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+ //} // Paper
this.methodProfiler.enter("snooper");
if (((DedicatedServer) this).getDedicatedServerProperties().snooperEnabled && !this.snooper.d() && this.ticks > 100) { // Spigot
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diff --git a/src/main/java/net/minecraft/server/PlayerChunk.java b/src/main/java/net/minecraft/server/PlayerChunk.java
2020-04-24 09:33:33 +00:00
index a640cb3845..3d255b1964 100644
2020-01-28 00:16:53 +00:00
--- a/src/main/java/net/minecraft/server/PlayerChunk.java
+++ b/src/main/java/net/minecraft/server/PlayerChunk.java
@@ -40,6 +40,9 @@ public class PlayerChunk {
private final PlayerChunkMap chunkMap; // Paper
+ long lastAutoSaveTime; // Paper - incremental autosave
+ long inactiveTimeStart; // Paper - incremental autosave
+
public PlayerChunk(ChunkCoordIntPair chunkcoordintpair, int i, LightEngine lightengine, PlayerChunk.c playerchunk_c, PlayerChunk.d playerchunk_d) {
this.statusFutures = new AtomicReferenceArray(PlayerChunk.CHUNK_STATUSES.size());
this.fullChunkFuture = PlayerChunk.UNLOADED_CHUNK_FUTURE;
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@@ -385,7 +388,19 @@ public class PlayerChunk {
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boolean flag2 = playerchunk_state.isAtLeast(PlayerChunk.State.BORDER);
boolean flag3 = playerchunk_state1.isAtLeast(PlayerChunk.State.BORDER);
+ boolean prevHasBeenLoaded = this.hasBeenLoaded; // Paper
this.hasBeenLoaded |= flag3;
+ // Paper start - incremental autosave
+ if (this.hasBeenLoaded & !prevHasBeenLoaded) {
+ long timeSinceAutoSave = this.inactiveTimeStart - this.lastAutoSaveTime;
+ if (timeSinceAutoSave < 0) {
+ // safest bet is to assume autosave is needed here
+ timeSinceAutoSave = this.chunkMap.world.paperConfig.autoSavePeriod;
+ }
+ this.lastAutoSaveTime = this.chunkMap.world.getTime() - timeSinceAutoSave;
+ this.chunkMap.autoSaveQueue.add(this);
+ }
+ // Paper end
if (!flag2 && flag3) {
// Paper start - cache ticking ready status
int expectCreateCount = ++this.fullChunkCreateCount;
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@@ -505,8 +520,32 @@ public class PlayerChunk {
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}
public void m() {
+ boolean prev = this.hasBeenLoaded; // Paper
+ this.hasBeenLoaded = getChunkState(this.ticketLevel).isAtLeast(PlayerChunk.State.BORDER);
+ // Paper start - incremental autosave
+ if (prev != this.hasBeenLoaded) {
+ if (this.hasBeenLoaded) {
+ long timeSinceAutoSave = this.inactiveTimeStart - this.lastAutoSaveTime;
+ if (timeSinceAutoSave < 0) {
+ // safest bet is to assume autosave is needed here
+ timeSinceAutoSave = this.chunkMap.world.paperConfig.autoSavePeriod;
+ }
+ this.lastAutoSaveTime = this.chunkMap.world.getTime() - timeSinceAutoSave;
+ this.chunkMap.autoSaveQueue.add(this);
+ } else {
+ this.inactiveTimeStart = this.chunkMap.world.getTime();
+ this.chunkMap.autoSaveQueue.remove(this);
+ }
+ }
+ // Paper end
+ }
+
+ // Paper start - incremental autosave
+ public boolean setHasBeenLoaded() {
this.hasBeenLoaded = getChunkState(this.ticketLevel).isAtLeast(PlayerChunk.State.BORDER);
+ return this.hasBeenLoaded;
}
+ // Paper end
public void a(ProtoChunkExtension protochunkextension) {
for (int i = 0; i < this.statusFutures.length(); ++i) {
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diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
2020-05-06 07:44:47 +00:00
index 34f470779f..4f5b516144 100644
2019-06-09 19:22:44 +00:00
--- a/src/main/java/net/minecraft/server/PlayerChunkMap.java
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
2020-05-06 07:44:47 +00:00
@@ -332,6 +332,64 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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}
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+ // Paper start - incremental autosave
+ final it.unimi.dsi.fastutil.objects.ObjectRBTreeSet<PlayerChunk> autoSaveQueue = new it.unimi.dsi.fastutil.objects.ObjectRBTreeSet<>((playerchunk1, playerchunk2) -> {
+ int timeCompare = Long.compare(playerchunk1.lastAutoSaveTime, playerchunk2.lastAutoSaveTime);
+ if (timeCompare != 0) {
+ return timeCompare;
+ }
+
+ return Long.compare(MCUtil.getCoordinateKey(playerchunk1.location), MCUtil.getCoordinateKey(playerchunk2.location));
+ });
+
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+ protected void saveIncrementally() {
+ int savedThisTick = 0;
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+ // optimized since we search far less chunks to hit ones that need to be saved
+ List<PlayerChunk> reschedule = new ArrayList<>(this.world.paperConfig.maxAutoSaveChunksPerTick);
+ long currentTick = this.world.getTime();
+ long maxSaveTime = currentTick - this.world.paperConfig.autoSavePeriod;
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+
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+ for (Iterator<PlayerChunk> iterator = this.autoSaveQueue.iterator(); iterator.hasNext();) {
+ PlayerChunk playerchunk = iterator.next();
+ if (playerchunk.lastAutoSaveTime > maxSaveTime) {
+ break;
+ }
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+
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+ iterator.remove();
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+
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+ IChunkAccess ichunkaccess = playerchunk.getChunkSave().getNow(null);
+ if (ichunkaccess instanceof Chunk) {
+ boolean shouldSave = ((Chunk)ichunkaccess).lastSaved <= maxSaveTime;
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+
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+ if (shouldSave && this.saveChunk(ichunkaccess)) {
+ ++savedThisTick;
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+
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+ if (!playerchunk.setHasBeenLoaded()) {
+ // do not fall through to reschedule logic
+ playerchunk.inactiveTimeStart = currentTick;
+ if (savedThisTick >= this.world.paperConfig.maxAutoSaveChunksPerTick) {
+ break;
+ }
+ continue;
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+ }
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+ }
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+ }
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+
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+ reschedule.add(playerchunk);
+
+ if (savedThisTick >= this.world.paperConfig.maxAutoSaveChunksPerTick) {
+ break;
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+ }
+ }
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+
+ for (int i = 0, len = reschedule.size(); i < len; ++i) {
+ PlayerChunk playerchunk = reschedule.get(i);
+ playerchunk.lastAutoSaveTime = this.world.getTime();
+ this.autoSaveQueue.add(playerchunk);
+ }
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+ }
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+ // Paper end
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+
protected void save(boolean flag) {
if (flag) {
List<PlayerChunk> list = (List) this.visibleChunks.values().stream().filter(PlayerChunk::hasBeenLoaded).peek(PlayerChunk::m).collect(Collectors.toList());
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@@ -442,6 +500,7 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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this.world.unloadChunk(chunk);
}
+ this.autoSaveQueue.remove(playerchunk); // Paper
this.lightEngine.a(ichunkaccess.getPos());
this.lightEngine.queueUpdate();
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@@ -623,6 +682,8 @@ public class PlayerChunkMap extends IChunkLoader implements PlayerChunk.d {
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playerchunk.a(new ProtoChunkExtension(chunk));
}
+ chunk.setLastSaved(this.world.getTime() - 1); // Paper - avoid autosaving newly generated/loaded chunks
+
chunk.a(() -> {
return PlayerChunk.getChunkState(playerchunk.getTicketLevel());
});
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diff --git a/src/main/java/net/minecraft/server/WorldServer.java b/src/main/java/net/minecraft/server/WorldServer.java
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index ce506e0e12..ad5e538b24 100644
2019-06-09 19:22:44 +00:00
--- a/src/main/java/net/minecraft/server/WorldServer.java
+++ b/src/main/java/net/minecraft/server/WorldServer.java
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@@ -814,11 +814,44 @@ public class WorldServer extends World {
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return this.worldProvider.c();
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}
+ // Paper start - derived from below
+ public void saveIncrementally(boolean doFull) throws ExceptionWorldConflict {
+ ChunkProviderServer chunkproviderserver = this.getChunkProvider();
+
+ if (doFull) {
+ org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld()));
+ }
+
+ try (co.aikar.timings.Timing ignored = timings.worldSave.startTiming()) {
+ if (doFull) {
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+ this.saveData();
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+ }
+
+ timings.worldSaveChunks.startTiming(); // Paper
+ if (!this.isSavingDisabled()) chunkproviderserver.saveIncrementally();
+ timings.worldSaveChunks.stopTiming(); // Paper
+
+
+ // CraftBukkit start - moved from MinecraftServer.saveChunks
+ // PAIL - rename
+ if (doFull) {
+ WorldServer worldserver1 = this;
+ WorldData worlddata = worldserver1.getWorldData();
+
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+ worldserver1.getWorldBorder().save(worlddata);
+ worlddata.setCustomBossEvents(this.server.getBossBattleCustomData().save());
+ worldserver1.getDataManager().saveWorldData(worlddata, this.server.getPlayerList().save());
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+ // CraftBukkit end
+ }
+ }
+ }
+ // Paper end
+
public void save(@Nullable IProgressUpdate iprogressupdate, boolean flag, boolean flag1) throws ExceptionWorldConflict {
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ChunkProviderServer chunkproviderserver = this.getChunkProvider();
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if (!flag1) {
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- org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit
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+ if (flag) org.bukkit.Bukkit.getPluginManager().callEvent(new org.bukkit.event.world.WorldSaveEvent(getWorld())); // CraftBukkit
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try (co.aikar.timings.Timing ignored = timings.worldSave.startTiming()) { // Paper
if (iprogressupdate != null) {
iprogressupdate.a(new ChatMessage("menu.savingLevel", new Object[0]));
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@@ -845,6 +878,7 @@ public class WorldServer extends World {
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// CraftBukkit end
}
+ protected void saveData() throws ExceptionWorldConflict { this.m_(); } // Paper - OBFHELPER
protected void m_() throws ExceptionWorldConflict {
this.checkSession();
this.worldProvider.i();
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--
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2.26.0
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