testserver/Spigot-Server-Patches/0116-Configurable-Keep-Spaw...

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From 19e01440cce4627ca287b60b5b40870897a8f804 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 13 Sep 2014 23:14:43 -0400
Subject: [PATCH] Configurable Keep Spawn Loaded range per world
This lets you disable it for some worlds and lower it for others.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index bc3515c..84694b2 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -302,4 +302,10 @@ public class PaperWorldConfig {
grassUpdateRate = Math.max(0, getInt("grass-spread-tick-rate", grassUpdateRate));
log("Grass Spread Tick Rate: " + grassUpdateRate);
}
+
+ public short keepLoadedRange;
+ private void keepLoadedRange() {
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+ keepLoadedRange = (short) (getInt("keep-spawn-loaded-range", Math.min(spigotConfig.viewDistance, 8)) * 16);
+ log( "Keep Spawn Loaded Range: " + (keepLoadedRange/16));
+ }
}
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index ac8dd76..1a7a0ee 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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@@ -349,8 +349,9 @@ public abstract class MinecraftServer implements Runnable, ICommandListener, IAs
long j = av();
i = 0;
- for (int k = -192; k <= 192 && this.isRunning(); k += 16) {
- for (int l = -192; l <= 192 && this.isRunning(); l += 16) {
+ short radius = worldserver.paperConfig.keepLoadedRange; // Paper
+ for (int k = -radius; k <= radius && this.isRunning(); k += 16) { // Paper
+ for (int l = -radius; l <= radius && this.isRunning(); l += 16) { // Paper
long i1 = av();
if (i1 - j > 1000L) {
diff --git a/src/main/java/net/minecraft/server/World.java b/src/main/java/net/minecraft/server/World.java
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index 1dc8af1..bb578d9 100644
--- a/src/main/java/net/minecraft/server/World.java
+++ b/src/main/java/net/minecraft/server/World.java
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@@ -3249,8 +3249,9 @@ public abstract class World implements IBlockAccess {
int k = i * 16 + 8 - blockposition.getX();
int l = j * 16 + 8 - blockposition.getZ();
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boolean flag = true;
+ short keepLoadedRange = paperConfig.keepLoadedRange; // Paper
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- return k >= -128 && k <= 128 && l >= -128 && l <= 128 && this.keepSpawnInMemory; // CraftBukkit - Added 'this.keepSpawnInMemory'
+ return k >= -keepLoadedRange && k <= keepLoadedRange && l >= -keepLoadedRange && l <= keepLoadedRange && this.keepSpawnInMemory; // CraftBukkit - Added 'this.keepSpawnInMemory' // Paper - Re-add range var
}
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public void a(Packet<?> packet) {
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
index 703aff1..100142e 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
@@ -949,7 +949,7 @@ public final class CraftServer implements Server {
System.out.print("Preparing start region for level " + (console.worlds.size() - 1) + " (Seed: " + internal.getSeed() + ")");
if (internal.getWorld().getKeepSpawnInMemory()) {
- short short1 = 196;
+ short short1 = internal.paperConfig.keepLoadedRange; // Paper
long i = System.currentTimeMillis();
for (int j = -short1; j <= short1; j += 16) {
for (int k = -short1; k <= short1; k += 16) {
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
2016-07-27 00:30:03 +00:00
index 0c54005..cf76fd3 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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@@ -1196,8 +1196,9 @@ public class CraftWorld implements World {
int chunkCoordX = chunkcoordinates.getX() >> 4;
int chunkCoordZ = chunkcoordinates.getZ() >> 4;
// Cycle through the 25x25 Chunks around it to load/unload the chunks.
- for (int x = -12; x <= 12; x++) {
- for (int z = -12; z <= 12; z++) {
+ int radius = world.paperConfig.keepLoadedRange / 16; // Paper
+ for (int x = -radius; x <= radius; x++) { // Paper
+ for (int z = -radius; z <= radius; z++) { // Paper
if (keepLoaded) {
loadChunk(chunkCoordX + x, chunkCoordZ + z);
} else {
--
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2.9.2.windows.1