2017-05-21 04:41:39 +00:00
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From 9cf1d9a3227e9da7475208a347a6fa6979ad57e8 Mon Sep 17 00:00:00 2001
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2017-01-07 21:08:16 +00:00
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From: Aikar <aikar@aikar.co>
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Date: Sat, 7 Jan 2017 16:06:44 -0500
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Subject: [PATCH] Enforce Sync Chunk Unloads
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Unloading Chunks async is extremely dangerous. This will force it to main
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the same way we handle async chunk loads.
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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2017-05-14 18:05:01 +00:00
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index 7e8913794..90565227e 100644
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2017-01-07 21:08:16 +00:00
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--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
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2017-01-13 12:00:33 +00:00
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@@ -238,6 +238,7 @@ public class CraftWorld implements World {
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2017-01-07 21:08:16 +00:00
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}
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private boolean unloadChunk0(int x, int z, boolean save) {
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+ Boolean result = MCUtil.ensureMain("Unload Chunk", () -> { // Paper - Ensure never async
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net.minecraft.server.Chunk chunk = world.getChunkProviderServer().getChunkIfLoaded(x, z);
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if (chunk == null) {
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return true;
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2017-01-13 12:00:33 +00:00
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@@ -245,6 +246,7 @@ public class CraftWorld implements World {
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2017-01-07 21:08:16 +00:00
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// If chunk had previously been queued to save, must do save to avoid loss of that data
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return world.getChunkProviderServer().unloadChunk(chunk, chunk.mustSave || save);
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+ }); return result != null ? result : false; // Paper - Ensure never async
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}
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public boolean regenerateChunk(int x, int z) {
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--
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2017-05-21 04:41:39 +00:00
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2.13.0.windows.1
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2017-01-07 21:08:16 +00:00
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