testserver/patches/api/0252-Add-EntityLoadCrossbow...

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2021-06-11 12:02:28 +00:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: JRoy <joshroy126@gmail.com>
Date: Wed, 7 Oct 2020 12:04:17 -0400
Subject: [PATCH] Add EntityLoadCrossbowEvent
diff --git a/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..287f487b266d5c12fcf6f028452735e314d55636
--- /dev/null
+++ b/src/main/java/io/papermc/paper/event/entity/EntityLoadCrossbowEvent.java
@@ -0,0 +1,101 @@
+package io.papermc.paper.event.entity;
+
+import org.bukkit.entity.LivingEntity;
+import org.bukkit.entity.Player;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.entity.EntityEvent;
+import org.bukkit.inventory.EquipmentSlot;
+import org.bukkit.inventory.ItemStack;
+import org.jetbrains.annotations.NotNull;
+import org.jetbrains.annotations.Nullable;
+
+/**
+ * Called when a LivingEntity loads a crossbow with a projectile.
+ */
+public class EntityLoadCrossbowEvent extends EntityEvent implements Cancellable {
+ private static final HandlerList handlers = new HandlerList();
+ private final ItemStack crossbow;
+ private final EquipmentSlot hand;
+ private boolean cancelled;
+ private boolean consumeItem = true;
+
+ public EntityLoadCrossbowEvent(@NotNull LivingEntity entity, @Nullable ItemStack crossbow, @NotNull EquipmentSlot hand) {
+ super(entity);
+ this.crossbow = crossbow;
+ this.hand = hand;
+ }
+
+ @NotNull
+ @Override
+ public LivingEntity getEntity() {
+ return (LivingEntity) entity;
+ }
+
+ /**
+ * Gets the crossbow {@link ItemStack} being loaded.
+ *
+ * @return the crossbow involved in this event
+ */
+ @Nullable
+ public ItemStack getCrossbow() {
+ return crossbow;
+ }
+
+ /**
+ * Gets the hand from which the crossbow was loaded.
+ *
+ * @return the hand
+ */
+ @NotNull
+ public EquipmentSlot getHand() {
+ return hand;
+ }
+
+ /**
+ *
+ * @return should the itemstack be consumed
+ */
+ public boolean shouldConsumeItem() {
+ return consumeItem;
+ }
+
+ /**
+ *
+ * @param consume should the item be consumed
+ */
+ public void setConsumeItem(boolean consume) {
+ this.consumeItem = consume;
+ }
+
+ @Override
+ public boolean isCancelled() {
+ return cancelled;
+ }
+
+ /**
+ * Set whether or not to cancel the crossbow being loaded. If canceled, the
+ * projectile that would be loaded into the crossbow will not be consumed.
+ *
+ * If set to false, and this event is pertaining to a player entity,
+ * it's recommended that a call to {@link Player#updateInventory()} is made
+ * as the client may think the server still loaded an item into the crossbow.
+ *
+ * @param cancel true if you wish to cancel this event
+ */
+ @Override
+ public void setCancelled(boolean cancel) {
+ this.cancelled = cancel;
+ }
+
+ @NotNull
+ @Override
+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ @NotNull
+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+}