testserver/Unmapped-Spigot-API-Patches/0138-Slime-Pathfinder-Event...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
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From: BillyGalbreath <Blake.Galbreath@GMail.com>
Date: Fri, 24 Aug 2018 08:18:27 -0500
Subject: [PATCH] Slime Pathfinder Events
diff --git a/src/main/java/com/destroystokyo/paper/event/entity/SlimeChangeDirectionEvent.java b/src/main/java/com/destroystokyo/paper/event/entity/SlimeChangeDirectionEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..2638bbd3e1392b3d8640be58163f6eb2789dee4a
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
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--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/entity/SlimeChangeDirectionEvent.java
@@ -0,0 +1,38 @@
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
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+package com.destroystokyo.paper.event.entity;
+
+import org.bukkit.entity.Slime;
+import org.bukkit.event.Cancellable;
+import org.jetbrains.annotations.NotNull;
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
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+
+/**
+ * Fired when a Slime decides to change it's facing direction.
+ * <p>
+ * This event does not fire for the entity's actual movement. Only when it
+ * is choosing to change direction.
+ */
+public class SlimeChangeDirectionEvent extends SlimePathfindEvent implements Cancellable {
+ private float yaw;
+
+ public SlimeChangeDirectionEvent(@NotNull Slime slime, float yaw) {
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
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+ super(slime);
+ this.yaw = yaw;
+ }
+
+ /**
+ * Get the new chosen yaw
+ *
+ * @return Chosen yaw
+ */
+ public float getNewYaw() {
+ return yaw;
+ }
+
+ /**
+ * Set the new chosen yaw
+ *
+ * @param yaw Chosen yaw
+ */
+ public void setNewYaw(float yaw) {
+ this.yaw = yaw;
+ }
+}
diff --git a/src/main/java/com/destroystokyo/paper/event/entity/SlimePathfindEvent.java b/src/main/java/com/destroystokyo/paper/event/entity/SlimePathfindEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..14b67da109321ae6521eab2ac6f6945f05d02db5
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
2018-08-24 14:40:14 +00:00
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/entity/SlimePathfindEvent.java
@@ -0,0 +1,53 @@
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
2018-08-24 14:40:14 +00:00
+package com.destroystokyo.paper.event.entity;
+
+import org.bukkit.entity.Slime;
+import org.bukkit.event.Cancellable;
+import org.bukkit.event.HandlerList;
+import org.bukkit.event.entity.EntityEvent;
+import org.jetbrains.annotations.NotNull;
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
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+
+/**
+ * Fired when a Slime decides to start pathfinding.
+ * <p>
+ * This event does not fire for the entity's actual movement. Only when it
+ * is choosing to start moving.
+ */
+public class SlimePathfindEvent extends EntityEvent implements Cancellable {
+ public SlimePathfindEvent(@NotNull Slime slime) {
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
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+ super(slime);
+ }
+
+ /**
+ * The Slime that is pathfinding.
+ *
+ * @return The Slime that is pathfinding.
+ */
+ @NotNull
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
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+ public Slime getEntity() {
+ return (Slime) entity;
+ }
+
+ private static final HandlerList handlers = new HandlerList();
+
+ @NotNull
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
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+ public HandlerList getHandlers() {
+ return handlers;
+ }
+
+ @NotNull
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
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+ public static HandlerList getHandlerList() {
+ return handlers;
+ }
+
+ private boolean cancelled = false;
+
+ @Override
+ public boolean isCancelled() {
+ return cancelled;
+ }
+
+ @Override
+ public void setCancelled(boolean cancel) {
+ cancelled = cancel;
+ }
+}
diff --git a/src/main/java/com/destroystokyo/paper/event/entity/SlimeSwimEvent.java b/src/main/java/com/destroystokyo/paper/event/entity/SlimeSwimEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..c8dd49d11da5a90a1bac965a75f2b65fd825f3f7
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
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--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/entity/SlimeSwimEvent.java
@@ -0,0 +1,17 @@
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
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+package com.destroystokyo.paper.event.entity;
+
+import org.bukkit.entity.Slime;
+import org.bukkit.event.Cancellable;
+import org.jetbrains.annotations.NotNull;
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
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+
+/**
+ * Fired when a Slime decides to start jumping while swimming in water/lava.
+ * <p>
+ * This event does not fire for the entity's actual movement. Only when it
+ * is choosing to start jumping.
+ */
+public class SlimeSwimEvent extends SlimeWanderEvent implements Cancellable {
+ public SlimeSwimEvent(@NotNull Slime slime) {
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
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+ super(slime);
+ }
+}
diff --git a/src/main/java/com/destroystokyo/paper/event/entity/SlimeTargetLivingEntityEvent.java b/src/main/java/com/destroystokyo/paper/event/entity/SlimeTargetLivingEntityEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..e9ba32799ed838779e49cd4c5011b7515b3363cb
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
2018-08-24 14:40:14 +00:00
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/entity/SlimeTargetLivingEntityEvent.java
@@ -0,0 +1,31 @@
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
2018-08-24 14:40:14 +00:00
+package com.destroystokyo.paper.event.entity;
+
+import org.bukkit.entity.LivingEntity;
+import org.bukkit.entity.Slime;
+import org.bukkit.event.Cancellable;
+import org.jetbrains.annotations.NotNull;
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
2018-08-24 14:40:14 +00:00
+
+/**
+ * Fired when a Slime decides to change direction to target a LivingEntity.
+ * <p>
+ * This event does not fire for the entity's actual movement. Only when it
+ * is choosing to start moving.
+ */
+public class SlimeTargetLivingEntityEvent extends SlimePathfindEvent implements Cancellable {
+ @NotNull private final LivingEntity target;
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
2018-08-24 14:40:14 +00:00
+
+ public SlimeTargetLivingEntityEvent(@NotNull Slime slime, @NotNull LivingEntity target) {
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
2018-08-24 14:40:14 +00:00
+ super(slime);
+ this.target = target;
+ }
+
+ /**
+ * Get the targeted entity
+ *
+ * @return Targeted entity
+ */
+ @NotNull
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
2018-08-24 14:40:14 +00:00
+ public LivingEntity getTarget() {
+ return target;
+ }
+}
diff --git a/src/main/java/com/destroystokyo/paper/event/entity/SlimeWanderEvent.java b/src/main/java/com/destroystokyo/paper/event/entity/SlimeWanderEvent.java
new file mode 100644
index 0000000000000000000000000000000000000000..4683a7237d2ed527fc85b9b4e5b2eaaf5ae3d797
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
2018-08-24 14:40:14 +00:00
--- /dev/null
+++ b/src/main/java/com/destroystokyo/paper/event/entity/SlimeWanderEvent.java
@@ -0,0 +1,17 @@
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
2018-08-24 14:40:14 +00:00
+package com.destroystokyo.paper.event.entity;
+
+import org.bukkit.entity.Slime;
+import org.bukkit.event.Cancellable;
+import org.jetbrains.annotations.NotNull;
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
2018-08-24 14:40:14 +00:00
+
+/**
+ * Fired when a Slime decides to start wandering.
+ * <p>
+ * This event does not fire for the entity's actual movement. Only when it
+ * is choosing to start moving.
+ */
+public class SlimeWanderEvent extends SlimePathfindEvent implements Cancellable {
+ public SlimeWanderEvent(@NotNull Slime slime) {
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
2018-08-24 14:40:14 +00:00
+ super(slime);
+ }
+}
diff --git a/src/main/java/org/bukkit/entity/Slime.java b/src/main/java/org/bukkit/entity/Slime.java
index 1119e26e270bb45f517955b19d95a9ec3d113634..c4791f95d788d3a9e013dc89d8e64103ad8480a1 100644
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
2018-08-24 14:40:14 +00:00
--- a/src/main/java/org/bukkit/entity/Slime.java
+++ b/src/main/java/org/bukkit/entity/Slime.java
@@ -14,4 +14,20 @@ public interface Slime extends Mob {
1.13: Slime Patherfinder Events (#1246) Replaces PR #1161 for 1.13 Resolves #930 Adds new slime pathfinder related events. All events can be cancelled. - `SlimePathfindEvent` is the base event of all added events. Cancelling this event will cancel all pathfinders. - `SlimeWanderEvent` is called when slimes wander around by either swimming or moving/jumping forward. Cancelling this event will prevent slimes from moving around and jumping, but they will still look around and target players. - `SlimeSwimEvent`is called when slimes are swimming in water/lava. Cancelling will prevent the slimes from moving/jumping in water/lava. - `SlimeChangeDirectionEvent` is called when a slime changes directions. It contains the new `yaw` position the slime wants to change to, and it can be set to another value. Cancelling this event will prevent slimes from changing directions (except for when targeting players). - `SlimeTargetLivingEntityEvent` is called when a slime targets a player. NMS uses EntityLiving here so it is named this. Contains the LivingEntity the slime has targeted. Cancelling this event will prevent the slime from targeting the entity and will make it lose current focus. Adds `Slime#canWander()` and `Slime#setWander(boolean)` for a more persistent control (does not persist server restarts) over all 4 pathfinder types without the spammy event having to be cancelled a bajillion times a second. Video demonstration: https://youtu.be/8hcLqazmO28 Test plugin: https://pastebin.com/cFgcgdWV
2018-08-24 14:40:14 +00:00
* @param sz The new size of the slime.
*/
public void setSize(int sz);
+
+ // Paper start
+ /**
+ * Get whether this slime can randomly wander/jump around on its own
+ *
+ * @return true if can wander
+ */
+ public boolean canWander();
+
+ /**
+ * Set whether this slime can randomly wander/jump around on its own
+ *
+ * @param canWander true if can wander
+ */
+ public void setWander(boolean canWander);
+ // Paper end
}