testserver/Spigot-Server-Patches/0179-Configurable-Cartograp...

46 lines
2.4 KiB
Diff
Raw Normal View History

2017-10-05 13:38:21 +00:00
From 7d2695a42ff73a0761934735c1e8c081aad4c778 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Tue, 20 Dec 2016 15:26:27 -0500
Subject: [PATCH] Configurable Cartographer Treasure Maps
Allow configuring for cartographers to return the same map location
Also allow turning off treasure maps all together as they can eat up Map ID's
which are limited in quantity.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
2017-10-05 13:38:21 +00:00
index a80d8b2ac..32ca0a40e 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
2017-05-14 18:05:01 +00:00
@@ -395,4 +395,14 @@ public class PaperWorldConfig {
Bukkit.getLogger().warning("Spawn Egg and Armor Stand NBT filtering disabled, this is a potential security risk");
}
}
+
+ public boolean enableTreasureMaps = true;
+ public boolean treasureMapsAlreadyDiscovered = false;
+ private void treasureMapsAlreadyDiscovered() {
+ enableTreasureMaps = getBoolean("enable-treasure-maps", true);
+ treasureMapsAlreadyDiscovered = getBoolean("treasure-maps-return-already-discovered", false);
+ if (treasureMapsAlreadyDiscovered) {
+ log("Treasure Maps will return already discovered locations");
+ }
+ }
}
diff --git a/src/main/java/net/minecraft/server/EntityVillager.java b/src/main/java/net/minecraft/server/EntityVillager.java
2017-10-05 13:38:21 +00:00
index ae68f07ab..35221decf 100644
--- a/src/main/java/net/minecraft/server/EntityVillager.java
+++ b/src/main/java/net/minecraft/server/EntityVillager.java
2017-05-14 18:05:01 +00:00
@@ -767,7 +767,7 @@ public class EntityVillager extends EntityAgeable implements NPC, IMerchant {
public void a(IMerchant imerchant, MerchantRecipeList merchantrecipelist, Random random) {
int i = this.a.a(random);
2017-05-14 18:05:01 +00:00
World world = imerchant.u_();
- BlockPosition blockposition = world.a(this.b, imerchant.v_(), true);
+ BlockPosition blockposition = world.a(this.b, imerchant.v_(), world.paperConfig.treasureMapsAlreadyDiscovered); // Paper - pass false to return first structure, regardless of if its been discovered. true returns only undiscovered.
if (blockposition != null) {
ItemStack itemstack = ItemWorldMap.a(world, (double) blockposition.getX(), (double) blockposition.getZ(), (byte) 2, true, true);
--
2017-10-05 13:38:21 +00:00
2.14.2