testserver/Spigot-Server-Patches/0048-Use-UserCache-for-play...

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From 9aa63267f4da12a9959ab0593cd83f192e05297d Mon Sep 17 00:00:00 2001
From: Techcable <Techcable@outlook.com>
2016-02-29 23:09:49 +00:00
Date: Wed, 2 Mar 2016 23:42:37 -0600
Subject: [PATCH] Use UserCache for player heads
diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
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index 2abca0c..7d83bbe 100644
--- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
+++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftMetaSkull.java
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@@ -2,9 +2,7 @@ package org.bukkit.craftbukkit.inventory;
import java.util.Map;
-import net.minecraft.server.GameProfileSerializer;
-import net.minecraft.server.NBTBase;
-import net.minecraft.server.NBTTagCompound;
+import net.minecraft.server.*;
import org.bukkit.Material;
import org.bukkit.configuration.serialization.DelegateDeserialization;
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@@ -132,7 +130,10 @@ class CraftMetaSkull extends CraftMetaItem implements SkullMeta {
if (name == null) {
profile = null;
} else {
- profile = new GameProfile(null, name);
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+ // Paper start - Check usercache if the player is online
+ EntityPlayer player = MinecraftServer.getServer().getPlayerList().getPlayer(name);
+ profile = player != null ? player.getProfile() : new GameProfile(null, name);
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+ // Paper end
}
return true;
--
2.10.0.windows.1