2020-05-06 09:48:49 +00:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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2020-04-09 01:36:10 +00:00
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From: Aikar <aikar@aikar.co>
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Date: Wed, 8 Apr 2020 21:24:05 -0400
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Subject: [PATCH] Increase Light Queue Size
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Wiz mentioned that large WorldEdit operations cause light to run on
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main thread. The queue was small, set to 5.. this bumps it to 20
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but makes it configurable per-world.
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The main risk of increasing this higher is during shutdown, some
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queued light updates may be lost because mojang did not flush the
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light engine on shutdown...
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The queue size only puts a cap on max loss, doesn't solve that problem.
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diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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2020-10-16 21:08:33 +00:00
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index cc9b7cda00cce146a033a55d1b34fe4184173103..0a8d127460730e7817f0f64509b9a9732096550b 100644
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2020-04-09 01:36:10 +00:00
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
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2020-10-16 21:08:33 +00:00
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@@ -608,4 +608,9 @@ public class PaperWorldConfig {
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2020-05-06 07:44:47 +00:00
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private void zombieVillagerInfectionChance() {
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zombieVillagerInfectionChance = getDouble("zombie-villager-infection-chance", zombieVillagerInfectionChance);
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2020-04-09 01:36:10 +00:00
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}
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+
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+ public int lightQueueSize = 20;
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+ private void lightQueueSize() {
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+ lightQueueSize = getInt("light-queue-size", lightQueueSize);
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+ }
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}
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diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
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2020-09-10 23:47:58 +00:00
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index b92daeb1568f562a0910915ffbfadae9e25be0e2..0675765b88a7312bad3bcf3160dd3f386d531d19 100644
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2020-04-09 01:36:10 +00:00
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--- a/src/main/java/net/minecraft/server/MinecraftServer.java
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+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
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2020-08-25 02:22:08 +00:00
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@@ -660,7 +660,7 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
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2020-04-09 01:36:10 +00:00
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this.executeModerately();
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// CraftBukkit end
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worldloadlistener.b();
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- chunkproviderserver.getLightEngine().a(5);
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+ chunkproviderserver.getLightEngine().a(worldserver.paperConfig.lightQueueSize); // Paper - increase light queue size
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2020-08-25 02:22:08 +00:00
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this.bb();
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2020-04-09 01:36:10 +00:00
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// CraftBukkit start
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