testserver/patches/server/0308-Don-t-check-ConvertSig...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 2 Mar 2019 11:11:29 -0500
Subject: [PATCH] Don't check ConvertSigns boolean every sign save
property lookups arent super cheap. they synchronize, validate
and check security managers.
diff --git a/src/main/java/net/minecraft/world/level/block/entity/SignBlockEntity.java b/src/main/java/net/minecraft/world/level/block/entity/SignBlockEntity.java
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index 589fbdd5c86655244aa92a42e5f45747b5c5026e..9b5d11ece006d7aa893360a84ba652c666517ac1 100644
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--- a/src/main/java/net/minecraft/world/level/block/entity/SignBlockEntity.java
+++ b/src/main/java/net/minecraft/world/level/block/entity/SignBlockEntity.java
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@@ -26,6 +26,7 @@ import net.minecraft.world.phys.Vec2;
import net.minecraft.world.phys.Vec3;
public class SignBlockEntity extends BlockEntity implements CommandSource { // CraftBukkit - implements
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+ private static final boolean CONVERT_LEGACY_SIGNS = Boolean.getBoolean("convertLegacySigns"); // Paper
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public static final int LINES = 4;
private static final String[] RAW_TEXT_FIELD_NAMES = new String[]{"Text1", "Text2", "Text3", "Text4"};
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@@ -66,7 +67,7 @@ public class SignBlockEntity extends BlockEntity implements CommandSource { // C
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}
// CraftBukkit start
- if (Boolean.getBoolean("convertLegacySigns")) {
+ if (CONVERT_LEGACY_SIGNS) { // Paper
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nbt.putBoolean("Bukkit.isConverted", true);
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}
// CraftBukkit end