2021-06-11 12:02:28 +00:00
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Spottedleaf <spottedleaf@spottedleaf.dev>
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Date: Mon, 27 Apr 2020 00:04:16 -0700
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Subject: [PATCH] Reduce allocation of Vec3D by entity tracker
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diff --git a/src/main/java/net/minecraft/server/level/ChunkMap.java b/src/main/java/net/minecraft/server/level/ChunkMap.java
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2021-06-16 17:48:25 +00:00
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index 08fa9b753e87bf982f9eac40b89951643f0f9904..39c7ffe656b6e1217d1e7bcf45f68501ed7e015d 100644
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2021-06-11 12:02:28 +00:00
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--- a/src/main/java/net/minecraft/server/level/ChunkMap.java
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+++ b/src/main/java/net/minecraft/server/level/ChunkMap.java
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2021-06-16 20:34:49 +00:00
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@@ -2142,9 +2142,14 @@ Sections go from 0..16. Now whenever a section is not empty, it can potentially
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2021-06-11 12:02:28 +00:00
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public void updatePlayer(ServerPlayer player) {
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org.spigotmc.AsyncCatcher.catchOp("player tracker update"); // Spigot
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if (player != this.entity) {
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- Vec3 vec3d = player.position().subtract(this.entity.position()); // MC-155077, SPIGOT-5113
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+ // Paper start - remove allocation of Vec3D here
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+ //Vec3D vec3d = entityplayer.getPositionVector().d(this.tracker.getPositionVector()); // MC-155077, SPIGOT-5113
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+ double vec3d_dx = player.getX() - this.entity.getX();
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+ double vec3d_dy = player.getY() - this.entity.getY();
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+ double vec3d_dz = player.getZ() - this.entity.getZ();
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+ // Paper end - remove allocation of Vec3D here
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int i = Math.min(this.getEffectiveRange(), (ChunkMap.this.viewDistance - 1) * 16);
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- boolean flag = vec3d.x >= (double) (-i) && vec3d.x <= (double) i && vec3d.z >= (double) (-i) && vec3d.z <= (double) i && this.entity.broadcastToPlayer(player);
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+ boolean flag = vec3d_dx >= (double) (-i) && vec3d_dx <= (double) i && vec3d_dz >= (double) (-i) && vec3d_dz <= (double) i && this.entity.broadcastToPlayer(player); // Paper - remove allocation of Vec3D here
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2021-06-14 05:32:56 +00:00
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// CraftBukkit start - respect vanish API
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if (this.entity instanceof ServerPlayer) {
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2021-06-11 12:02:28 +00:00
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diff --git a/src/main/java/net/minecraft/server/level/ServerEntity.java b/src/main/java/net/minecraft/server/level/ServerEntity.java
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2021-06-16 17:48:25 +00:00
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index 28afe2f238ded241acf77c3272a44068646b9133..44aa0c4ec6f0e4df2541c74fa7de852dae59bda5 100644
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2021-06-11 12:02:28 +00:00
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--- a/src/main/java/net/minecraft/server/level/ServerEntity.java
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+++ b/src/main/java/net/minecraft/server/level/ServerEntity.java
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2021-06-16 17:48:25 +00:00
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@@ -144,8 +144,12 @@ public class ServerEntity {
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2021-06-11 12:02:28 +00:00
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++this.teleportDelay;
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2021-06-14 05:32:56 +00:00
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i = Mth.floor(this.entity.getYRot() * 256.0F / 360.0F);
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j = Mth.floor(this.entity.getXRot() * 256.0F / 360.0F);
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2021-06-11 12:02:28 +00:00
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- Vec3 vec3d = this.entity.position().subtract(ClientboundMoveEntityPacket.packetToEntity(this.xp, this.yp, this.zp));
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- boolean flag1 = vec3d.lengthSqr() >= 7.62939453125E-6D;
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+ // Paper start - reduce allocation of Vec3D here
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+ double vec3d_dx = this.entity.getX() - 2.44140625E-4D*(this.xp);
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+ double vec3d_dy = this.entity.getY() - 2.44140625E-4D*(this.yp);
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+ double vec3d_dz = this.entity.getZ() - 2.44140625E-4D*(this.zp);
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+ boolean flag1 = (vec3d_dx * vec3d_dx + vec3d_dy * vec3d_dy + vec3d_dz * vec3d_dz) >= 7.62939453125E-6D;
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+ // Paper end - reduce allocation of Vec3D here
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Packet<?> packet1 = null;
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boolean flag2 = flag1 || this.tickCount % 60 == 0;
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boolean flag3 = Math.abs(i - this.yRotp) >= 1 || Math.abs(j - this.xRotp) >= 1;
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2021-06-16 17:48:25 +00:00
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@@ -162,9 +166,11 @@ public class ServerEntity {
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2021-06-11 12:02:28 +00:00
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// CraftBukkit end
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if (this.tickCount > 0 || this.entity instanceof AbstractArrow) {
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- long k = ClientboundMoveEntityPacket.entityToPacket(vec3d.x);
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- long l = ClientboundMoveEntityPacket.entityToPacket(vec3d.y);
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- long i1 = ClientboundMoveEntityPacket.entityToPacket(vec3d.z);
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+ // Paper start - remove allocation of Vec3D here
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+ long k = ClientboundMoveEntityPacket.entityToPacket(vec3d_dx);
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+ long l = ClientboundMoveEntityPacket.entityToPacket(vec3d_dy);
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+ long i1 = ClientboundMoveEntityPacket.entityToPacket(vec3d_dz);
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+ // Paper end - remove allocation of Vec3D here
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boolean flag4 = k < -32768L || k > 32767L || l < -32768L || l > 32767L || i1 < -32768L || i1 > 32767L;
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if (!flag4 && this.teleportDelay <= 400 && !this.wasRiding && this.wasOnGround == this.entity.isOnGround()) {
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