testserver/patches/server-remapped/0354-Configurable-Keep-Spaw...

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2021-06-11 12:02:28 +00:00
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 13 Sep 2014 23:14:43 -0400
Subject: [PATCH] Configurable Keep Spawn Loaded range per world
This lets you disable it for some worlds and lower it for others.
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 38d25a12c6a52d8a83214e2a0f43a218cf15ceac..ffe9b1a63d78925e1d77b9e730aef42fed6d58fa 100644
--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -440,4 +440,10 @@ public class PaperWorldConfig {
break;
}
}
+
+ public short keepLoadedRange;
+ private void keepLoadedRange() {
+ keepLoadedRange = (short) (getInt("keep-spawn-loaded-range", Math.min(spigotConfig.viewDistance, 10)) * 16);
+ log( "Keep Spawn Loaded Range: " + (keepLoadedRange/16));
+ }
}
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index 9beda5e429b5c520a41d9c7f536dc48dbb6f6f9e..0efe7024493f96bb54e7d8c1ea7b233a1b481a04 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -716,35 +716,36 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
// CraftBukkit start
public void loadSpawn(ChunkProgressListener worldloadlistener, ServerLevel worldserver) {
- if (!worldserver.getWorld().getKeepSpawnInMemory()) {
- return;
- }
+ ServerChunkCache chunkproviderserver = worldserver.getChunkSource(); // Paper
// WorldServer worldserver = this.E();
this.forceTicks = true;
// CraftBukkit end
+ if (worldserver.getWorld().getKeepSpawnInMemory()) { // Paper
MinecraftServer.LOGGER.info("Preparing start region for dimension {}", worldserver.dimension().location());
BlockPos blockposition = worldserver.getSpawn();
worldloadlistener.updateSpawnPos(new ChunkPos(blockposition));
- ServerChunkCache chunkproviderserver = worldserver.getChunkSource();
+ //ChunkProviderServer chunkproviderserver = worldserver.getChunkProvider(); // Paper - move up
chunkproviderserver.getLightEngine().setTaskPerBatch(500);
this.nextTickTime = Util.getMillis();
- chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(blockposition), 11, Unit.INSTANCE);
-
- while (chunkproviderserver.getTickingGenerated() != 441) {
- // CraftBukkit start
- // this.nextTick = SystemUtils.getMonotonicMillis() + 10L;
- this.executeModerately();
- // CraftBukkit end
- }
-
+ // Paper start - configurable spawn reason
+ int radiusBlocks = worldserver.paperConfig.keepLoadedRange;
+ int radiusChunks = radiusBlocks / 16 + ((radiusBlocks & 15) != 0 ? 1 : 0);
+ int totalChunks = ((radiusChunks) * 2 + 1);
+ totalChunks *= totalChunks;
+ worldloadlistener.setChunkRadius(radiusBlocks / 16);
+
+ worldserver.addTicketsForSpawn(radiusBlocks, blockposition);
+ //LOGGER.info("Loaded " + chunkproviderserver.b() + " spawn chunks for world " + worldserver.getWorld().getName()); // Paper
+ // Paper end
// CraftBukkit start
// this.nextTick = SystemUtils.getMonotonicMillis() + 10L;
this.executeModerately();
// Iterator iterator = this.worldServer.values().iterator();
+ }
if (true) {
ServerLevel worldserver1 = worldserver;
@@ -767,7 +768,7 @@ public abstract class MinecraftServer extends ReentrantBlockableEventLoop<TickTa
// this.nextTick = SystemUtils.getMonotonicMillis() + 10L;
this.executeModerately();
// CraftBukkit end
- worldloadlistener.stop();
+ if (worldserver.getWorld().getKeepSpawnInMemory()) worldloadlistener.stop(); // Paper
chunkproviderserver.getLightEngine().setTaskPerBatch(5);
// CraftBukkit start
// this.updateSpawnFlags();
diff --git a/src/main/java/net/minecraft/server/level/ServerLevel.java b/src/main/java/net/minecraft/server/level/ServerLevel.java
index 20b74fc8e1273fcd07ea4417eaedc8bd9aba93b3..b2ddf145ae9f581ec6820deb9cb6a98be87658d7 100644
--- a/src/main/java/net/minecraft/server/level/ServerLevel.java
+++ b/src/main/java/net/minecraft/server/level/ServerLevel.java
@@ -66,6 +66,7 @@ import net.minecraft.network.protocol.game.ClientboundSoundPacket;
import net.minecraft.network.protocol.game.DebugPackets;
import net.minecraft.resources.ResourceKey;
import net.minecraft.resources.ResourceLocation;
+import net.minecraft.server.MCUtil;
import net.minecraft.server.MinecraftServer;
import net.minecraft.server.ServerScoreboard;
import net.minecraft.server.level.progress.ChunkProgressListener;
@@ -1667,12 +1668,88 @@ public class ServerLevel extends net.minecraft.world.level.Level implements Worl
return ((MapIndex) this.getServer().overworld().getDataStorage().computeIfAbsent(MapIndex::new, "idcounts")).getFreeAuxValueForMap();
}
+ // Paper start - helper function for configurable spawn radius
+ public void addTicketsForSpawn(int radiusInBlocks, BlockPos spawn) {
+ // In order to respect vanilla behavior, which is ensuring everything but the spawn border can tick, we add tickets
+ // with level 31 for the non-border spawn chunks
+ ServerChunkCache chunkproviderserver = this.getChunkSource();
+ int tickRadius = radiusInBlocks - 16;
+
+ // add ticking chunks
+ for (int x = -tickRadius; x <= tickRadius; x += 16) {
+ for (int z = -tickRadius; z <= tickRadius; z += 16) {
+ // radius of 2 will have the current chunk be level 31
+ chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(spawn.add(x, 0, z)), 2, Unit.INSTANCE);
+ }
+ }
+
+ // add border chunks
+
+ // add border along x axis (including corner chunks)
+ for (int x = -radiusInBlocks; x <= radiusInBlocks; x += 16) {
+ // top
+ chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(spawn.add(x, 0, radiusInBlocks)), 1, Unit.INSTANCE); // level 32
+ // bottom
+ chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(spawn.add(x, 0, -radiusInBlocks)), 1, Unit.INSTANCE); // level 32
+ }
+
+ // add border along z axis (excluding corner chunks)
+ for (int z = -radiusInBlocks + 16; z < radiusInBlocks; z += 16) {
+ // right
+ chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(spawn.add(radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
+ // left
+ chunkproviderserver.addRegionTicket(TicketType.START, new ChunkPos(spawn.add(-radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
+ }
+
+ MCUtil.getSpiralOutChunks(spawn, radiusInBlocks >> 4).forEach(pair -> {
+ getChunkSource().getChunkAtMainThread(pair.x, pair.z);
+ });
+ }
+ public void removeTicketsForSpawn(int radiusInBlocks, BlockPos spawn) {
+ // In order to respect vanilla behavior, which is ensuring everything but the spawn border can tick, we added tickets
+ // with level 31 for the non-border spawn chunks
+ ServerChunkCache chunkproviderserver = this.getChunkSource();
+ int tickRadius = radiusInBlocks - 16;
+
+ // remove ticking chunks
+ for (int x = -tickRadius; x <= tickRadius; x += 16) {
+ for (int z = -tickRadius; z <= tickRadius; z += 16) {
+ // radius of 2 will have the current chunk be level 31
+ chunkproviderserver.removeRegionTicket(TicketType.START, new ChunkPos(spawn.add(x, 0, z)), 2, Unit.INSTANCE);
+ }
+ }
+
+ // remove border chunks
+
+ // remove border along x axis (including corner chunks)
+ for (int x = -radiusInBlocks; x <= radiusInBlocks; x += 16) {
+ // top
+ chunkproviderserver.removeRegionTicket(TicketType.START, new ChunkPos(spawn.add(x, 0, radiusInBlocks)), 1, Unit.INSTANCE); // level 32
+ // bottom
+ chunkproviderserver.removeRegionTicket(TicketType.START, new ChunkPos(spawn.add(x, 0, -radiusInBlocks)), 1, Unit.INSTANCE); // level 32
+ }
+
+ // remove border along z axis (excluding corner chunks)
+ for (int z = -radiusInBlocks + 16; z < radiusInBlocks; z += 16) {
+ // right
+ chunkproviderserver.removeRegionTicket(TicketType.START, new ChunkPos(spawn.add(radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
+ // left
+ chunkproviderserver.removeRegionTicket(TicketType.START, new ChunkPos(spawn.add(-radiusInBlocks, 0, z)), 1, Unit.INSTANCE); // level 32
+ }
+ }
+ // Paper end
+
public void setDefaultSpawnPos(BlockPos pos, float angle) {
- ChunkPos chunkcoordintpair = new ChunkPos(new BlockPos(this.levelData.getXSpawn(), 0, this.levelData.getZSpawn()));
+ // Paper - configurable spawn radius
+ BlockPos prevSpawn = this.getSpawn();
+ //ChunkCoordIntPair chunkcoordintpair = new ChunkCoordIntPair(new BlockPosition(this.worldData.a(), 0, this.worldData.c()));
this.levelData.setSpawn(pos, angle);
- this.getChunkSource().removeRegionTicket(TicketType.START, chunkcoordintpair, 11, Unit.INSTANCE);
- this.getChunkSource().addRegionTicket(TicketType.START, new ChunkPos(pos), 11, Unit.INSTANCE);
+ if (this.keepSpawnInMemory) {
+ // if this keepSpawnInMemory is false a plugin has already removed our tickets, do not re-add
+ this.removeTicketsForSpawn(this.paperConfig.keepLoadedRange, prevSpawn);
+ this.addTicketsForSpawn(this.paperConfig.keepLoadedRange, pos);
+ }
this.getServer().getPlayerList().broadcastAll(new ClientboundSetDefaultSpawnPositionPacket(pos, angle));
}
diff --git a/src/main/java/net/minecraft/server/level/progress/ChunkProgressListener.java b/src/main/java/net/minecraft/server/level/progress/ChunkProgressListener.java
index 2860a16c80e56edb333115f6f64f65d0e56feb11..85863211a666b299cae8a3791c182ae5094b94d9 100644
--- a/src/main/java/net/minecraft/server/level/progress/ChunkProgressListener.java
+++ b/src/main/java/net/minecraft/server/level/progress/ChunkProgressListener.java
@@ -11,4 +11,6 @@ public interface ChunkProgressListener {
void onStatusChange(ChunkPos pos, @Nullable ChunkStatus status);
void stop();
+
+ void setChunkRadius(int radius); // Paper - allow changing chunk radius
}
diff --git a/src/main/java/net/minecraft/server/level/progress/LoggerChunkProgressListener.java b/src/main/java/net/minecraft/server/level/progress/LoggerChunkProgressListener.java
index 4a541f0b2582430abda6e5ff8f492e37fc903483..e810843fae13d3e83e8f509810b781859217c48b 100644
--- a/src/main/java/net/minecraft/server/level/progress/LoggerChunkProgressListener.java
+++ b/src/main/java/net/minecraft/server/level/progress/LoggerChunkProgressListener.java
@@ -12,16 +12,24 @@ import org.apache.logging.log4j.Logger;
public class LoggerChunkProgressListener implements ChunkProgressListener {
private static final Logger LOGGER = LogManager.getLogger();
- private final int maxCount;
+ private int maxCount; // Paper - remove final
private int count;
private long startTime;
private long nextTickTime = Long.MAX_VALUE;
public LoggerChunkProgressListener(int radius) {
+ // Paper start - Allow changing radius later for configurable spawn patch
+ this.setChunkRadius(radius); // Move to method
+ }
+
+ @Override
+ public void setChunkRadius(int radius) {
+ // Paper - copied from above
int j = radius * 2 + 1;
this.maxCount = j * j;
}
+ // Paper end
@Override
public void updateSpawnPos(ChunkPos spawnPos) {
diff --git a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
index 6e9e2149d854f26826d030ee6e655ca8fa7b5141..0cb0021fac211996c5bdbb2cfc8f54addc3b49f6 100644
--- a/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
+++ b/src/main/java/org/bukkit/craftbukkit/CraftWorld.java
@@ -1954,15 +1954,21 @@ public class CraftWorld implements World {
@Override
public void setKeepSpawnInMemory(boolean keepLoaded) {
+ // Paper start - Configurable spawn radius
+ if (keepLoaded == world.keepSpawnInMemory) {
+ // do nothing, nothing has changed
+ return;
+ }
world.keepSpawnInMemory = keepLoaded;
// Grab the worlds spawn chunk
- BlockPos chunkcoordinates = this.world.getSpawn();
+ BlockPos prevSpawn = this.world.getSpawn();
if (keepLoaded) {
- world.getChunkSource().addRegionTicket(TicketType.START, new ChunkPos(chunkcoordinates), 11, Unit.INSTANCE);
+ world.addTicketsForSpawn(world.paperConfig.keepLoadedRange, prevSpawn);
} else {
- // TODO: doesn't work well if spawn changed....
- world.getChunkSource().removeRegionTicket(TicketType.START, new ChunkPos(chunkcoordinates), 11, Unit.INSTANCE);
+ // TODO: doesn't work well if spawn changed.... // paper - resolved
+ world.removeTicketsForSpawn(world.paperConfig.keepLoadedRange, prevSpawn);
}
+ // Paper end
}
@Override