2019-05-27 06:14:14 +00:00
From 183b805b46cbcebc5fca39e0a3d20457bc3de4f5 Mon Sep 17 00:00:00 2001
2018-11-03 03:14:53 +00:00
From: Aikar <aikar@aikar.co>
Date: Fri, 2 Nov 2018 23:11:51 -0400
Subject: [PATCH] Optimize World Time Updates
Splits time updates into incremental updates as well as does
the updates per world, so that we can re-use the same packet
object for every player unless they have per-player time enabled.
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
2019-05-27 00:16:47 +00:00
index 2bd1e73702..99306781f7 100644
2018-11-03 03:14:53 +00:00
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
2019-05-22 03:58:00 +00:00
@@ -1110,12 +1110,24 @@ public abstract class MinecraftServer extends IAsyncTaskHandlerReentrant<TickTas
2018-11-03 03:14:53 +00:00
2019-05-05 11:12:32 +00:00
MinecraftTimings.timeUpdateTimer.startTiming(); // Spigot // Paper
2018-11-03 03:14:53 +00:00
// Send time updates to everyone, it will get the right time from the world the player is in.
- if (this.ticks % 20 == 0) {
- for (int i = 0; i < this.getPlayerList().players.size(); ++i) {
- EntityPlayer entityplayer = (EntityPlayer) this.getPlayerList().players.get(i);
- entityplayer.playerConnection.sendPacket(new PacketPlayOutUpdateTime(entityplayer.world.getTime(), entityplayer.getPlayerTime(), entityplayer.world.getGameRules().getBoolean("doDaylightCycle"))); // Add support for per player time
+ // Paper start - optimize time updates
+ for (final WorldServer world : this.getWorlds()) {
+ final boolean doDaylight = world.getGameRules().getBoolean("doDaylightCycle");
+ final long dayTime = world.getDayTime();
+ long worldTime = world.getTime();
+ final PacketPlayOutUpdateTime worldPacket = new PacketPlayOutUpdateTime(worldTime, dayTime, doDaylight);
2019-05-05 11:12:32 +00:00
+ for (EntityHuman entityhuman : world.getPlayers()) {
2018-11-03 03:14:53 +00:00
+ if (!(entityhuman instanceof EntityPlayer) || (ticks + entityhuman.getId()) % 20 != 0) {
+ continue;
+ }
+ EntityPlayer entityplayer = (EntityPlayer) entityhuman;
+ long playerTime = entityplayer.getPlayerTime();
+ PacketPlayOutUpdateTime packet = (playerTime == dayTime) ? worldPacket :
+ new PacketPlayOutUpdateTime(worldTime, playerTime, doDaylight);
+ entityplayer.playerConnection.sendPacket(packet); // Add support for per player time
}
}
+ // Paper end
2019-05-05 11:12:32 +00:00
MinecraftTimings.timeUpdateTimer.stopTiming(); // Spigot // Paper
2018-11-03 03:14:53 +00:00
// WorldServer worldserver; // CraftBukkit - dropped down
--
2019-05-05 11:32:20 +00:00
2.21.0
2018-11-03 03:14:53 +00:00