testserver/patches/server/0016-Configurable-fishing-t...

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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Zach Brown <zach.brown@destroystokyo.com>
Date: Tue, 1 Mar 2016 13:14:11 -0600
Subject: [PATCH] Configurable fishing time ranges
diff --git a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
index 4d787f0596be1a44724ade309cc00e115778a797..4b9122a3e094aa9e0a789f35fb6b0f9a7a53f772 100644
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--- a/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
+++ b/src/main/java/com/destroystokyo/paper/PaperWorldConfig.java
@@ -124,4 +124,12 @@ public class PaperWorldConfig {
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log("Baby zombies will move at the speed of " + babyZombieMovementModifier);
}
+
+ public int fishingMinTicks;
+ public int fishingMaxTicks;
+ private void fishingTickRange() {
+ fishingMinTicks = getInt("fishing-time-range.MinimumTicks", 100);
+ fishingMaxTicks = getInt("fishing-time-range.MaximumTicks", 600);
+ log("Fishing time ranges are between " + fishingMinTicks +" and " + fishingMaxTicks + " ticks");
+ }
}
diff --git a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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index 792d85ea46d392a27ac89c42e037dc90d33fad7f..91fde59289100133a4f473bee176ff1b6805faae 100644
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--- a/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
+++ b/src/main/java/net/minecraft/world/entity/projectile/FishingHook.java
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@@ -85,6 +85,10 @@ public class FishingHook extends Projectile {
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this.noCulling = true;
this.luck = Math.max(0, luckOfTheSeaLevel);
this.lureSpeed = Math.max(0, lureLevel);
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+ // Paper start
+ minWaitTime = world.paperConfig.fishingMinTicks;
+ maxWaitTime = world.paperConfig.fishingMaxTicks;
+ // Paper end
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}
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public FishingHook(EntityType<? extends FishingHook> type, Level world) {
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@@ -400,7 +404,7 @@ public class FishingHook extends Projectile {
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} else {
// CraftBukkit start - logic to modify fishing wait time
this.timeUntilLured = Mth.nextInt(this.random, this.minWaitTime, this.maxWaitTime);
- this.timeUntilLured -= (this.applyLure) ? this.lureSpeed * 20 * 5 : 0;
+ this.timeUntilLured -= (this.applyLure) ? (this.lureSpeed * 20 * 5 >= this.maxWaitTime ? this.timeUntilLured - 1 : this.lureSpeed * 20 * 5) : 0; // Paper - Fix Lure infinite loop
// CraftBukkit end
}
}